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Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)

* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* PR Suggestions

* formatter

* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
This commit is contained in:
engineer124 2021-08-31 20:22:03 +10:00 committed by GitHub
parent f8498478c4
commit 1117783731
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GPG key ID: 4AEE18F83AFDEB23
281 changed files with 1013 additions and 979 deletions

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@ -341,7 +341,7 @@ void func_80B4AE18(EnZl1* this) {
}
void func_80B4AF18(EnZl1* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
s32 pad;
func_80038290(globalCtx, &this->actor, &this->unk_200, &this->unk_206, this->actor.focus.pos);
@ -361,7 +361,7 @@ void func_80B4AF18(EnZl1* this, GlobalContext* globalCtx) {
}
void func_80B4B010(EnZl1* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
s32 pad2;
s32 pad3;
s32 pad;
@ -407,7 +407,7 @@ void func_80B4B240(EnZl1* this, GlobalContext* globalCtx) {
Vec3f sp58 = { -434.0f, 84.0f, 0.0f };
u8 sp54[] = { 0x00, 0x00, 0x02 };
s32 pad2;
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
AnimationHeader* animHeaderSeg;
MessageContext* msgCtx = &globalCtx->msgCtx;
f32 frameCount;
@ -623,7 +623,7 @@ void func_80B4B8B4(EnZl1* this, GlobalContext* globalCtx) {
void func_80B4BBC4(EnZl1* this, GlobalContext* globalCtx) {
s32 pad;
f32 frameCount = Animation_GetLastFrame(&gChildZelda1Anim_00438);
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
Animation_Change(&this->skelAnime, &gChildZelda1Anim_00438, 1.0f, 0.0f, frameCount, ANIMMODE_LOOP, 0.0f);
func_8002DF54(globalCtx, &this->actor, 1);
@ -695,7 +695,7 @@ void func_80B4BC78(EnZl1* this, GlobalContext* globalCtx) {
void func_80B4BF2C(EnZl1* this, GlobalContext* globalCtx) {
s32 pad;
MessageContext* msgCtx = &globalCtx->msgCtx;
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
switch (this->unk_1E2) {
case 0: