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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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281 changed files with 1013 additions and 979 deletions
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@ -493,7 +493,7 @@ void EnZo_Blink(EnZo* this) {
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}
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void EnZo_Dialog(EnZo* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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this->unk_194.unk_18 = player->actor.world.pos;
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if (this->actionFunc == EnZo_Standing) {
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@ -509,7 +509,7 @@ void EnZo_Dialog(EnZo* this, GlobalContext* globalCtx) {
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}
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s32 EnZo_PlayerInProximity(EnZo* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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Vec3f surfacePos;
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f32 yDist;
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f32 hDist;
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