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Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)

* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* PR Suggestions

* formatter

* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
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engineer124 2021-08-31 20:22:03 +10:00 committed by GitHub
parent f8498478c4
commit 1117783731
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281 changed files with 1013 additions and 979 deletions

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@ -493,7 +493,7 @@ void EnZo_Blink(EnZo* this) {
}
void EnZo_Dialog(EnZo* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
this->unk_194.unk_18 = player->actor.world.pos;
if (this->actionFunc == EnZo_Standing) {
@ -509,7 +509,7 @@ void EnZo_Dialog(EnZo* this, GlobalContext* globalCtx) {
}
s32 EnZo_PlayerInProximity(EnZo* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
Vec3f surfacePos;
f32 yDist;
f32 hDist;