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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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281 changed files with 1013 additions and 979 deletions
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@ -51,7 +51,7 @@ void EndTitle_Draw(Actor* thisx, GlobalContext* globalCtx) {
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MtxF* mf;
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EndTitle* this = THIS;
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s32 frameCount = globalCtx->csCtx.frames;
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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mf = &player->mf_9E0;
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