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Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)

* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* PR Suggestions

* formatter

* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
This commit is contained in:
engineer124 2021-08-31 20:22:03 +10:00 committed by GitHub
parent f8498478c4
commit 1117783731
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GPG key ID: 4AEE18F83AFDEB23
281 changed files with 1013 additions and 979 deletions

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@ -1574,7 +1574,7 @@ void Fishing_DrawLureHook(GlobalContext* globalCtx, Vec3f* pos, Vec3f* refPos, u
f32 offsetY;
Vec3f posSrc = { 0.0f, 0.0f, 1.0f };
Vec3f posStep;
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_fishing.c", 2963);
@ -1678,7 +1678,7 @@ void Fishing_UpdateSinkingLure(GlobalContext* globalCtx) {
Vec3f sp88;
f32 offsetX;
f32 offsetZ;
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
posSrc.z = 0.85f;
@ -1787,7 +1787,7 @@ void Fishing_DrawLureAndLine(GlobalContext* globalCtx, Vec3f* linePos, Vec3f* li
s16 i;
s16 spB4 = D_80B7E144;
s32 pad;
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_fishing.c", 3287);
@ -1953,7 +1953,7 @@ void Fishing_DrawRod(GlobalContext* globalCtx) {
f32 spC4;
f32 spC0;
Input* input = &globalCtx->state.input[0];
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_fishing.c", 3600);
@ -2100,7 +2100,7 @@ void Fishing_UpdateLure(Fishing* this, GlobalContext* globalCtx) {
f32 phi_f16;
f32 spC8;
s16 i;
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
Vec3f zeroVec = { 0.0f, 0.0f, 0.0f };
Vec3f spA8;
Vec3f sp9C;
@ -2890,7 +2890,7 @@ void Fishing_UpdateFish(Actor* thisx, GlobalContext* globalCtx2) {
s16 spEE;
Fishing* this = THIS;
GlobalContext* globalCtx = globalCtx2;
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
Input* input = &globalCtx->state.input[0];
f32 spD8;
f32 phi_f0;
@ -4319,7 +4319,7 @@ void Fishing_HandleLilyPadContact(FishingProp* prop, Vec3f* entityPos, u8 fishTi
void Fishing_UpdatePondProps(GlobalContext* globalCtx) {
FishingProp* prop = &sPondProps[0];
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
Actor* actor;
s16 i;
@ -4489,7 +4489,7 @@ void Fishing_DrawPondProps(GlobalContext* globalCtx) {
void Fishing_UpdateGroupFishes(GlobalContext* globalCtx) {
s16 groupContactFlags = 0;
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
FishingGroupFish* fish = &sGroupFishes[0];
f32 dy;
f32 dx;
@ -5084,7 +5084,7 @@ void Fishing_UpdateOwner(Actor* thisx, GlobalContext* globalCtx2) {
f32 camAtFraction;
f32 lureDistXZ;
s32 pad;
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
Input* input = &globalCtx->state.input[0];
if (0) {