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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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281 changed files with 1013 additions and 979 deletions
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@ -128,7 +128,7 @@ void MagicWind_SetupAction(MagicWind* this, MagicWindFunc actionFunc) {
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void MagicWind_Init(Actor* thisx, GlobalContext* globalCtx) {
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MagicWind* this = THIS;
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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if (SkelCurve_Init(globalCtx, &this->skelCurve, &sLimbList, &sTransformUpdIdx) == 0) {
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// Magic_Wind_Actor_ct (): Construct failed
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@ -167,7 +167,7 @@ void MagicWind_UpdateAlpha(f32 alpha) {
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}
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void MagicWind_WaitForTimer(MagicWind* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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if (this->timer > 0) {
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this->timer--;
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