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Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)

* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* PR Suggestions

* formatter

* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
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engineer124 2021-08-31 20:22:03 +10:00 committed by GitHub
parent f8498478c4
commit 1117783731
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281 changed files with 1013 additions and 979 deletions

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@ -48,7 +48,7 @@ void ObjMakekinsuta_Init(Actor* thisx, GlobalContext* globalCtx) {
void func_80B98320(ObjMakekinsuta* this, GlobalContext* globalCtx) {
if (this->unk_152 != 0) {
if (this->timer >= 60 && !func_8002DEEC(PLAYER)) {
if (this->timer >= 60 && !func_8002DEEC(GET_PLAYER(globalCtx))) {
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_SW, this->actor.world.pos.x, this->actor.world.pos.y,
this->actor.world.pos.z, 0, this->actor.shape.rot.y, 0, (this->actor.params | 0x8000));
this->actionFunc = ObjMakekinsuta_DoNothing;