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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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281 changed files with 1013 additions and 979 deletions
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@ -48,7 +48,7 @@ void ObjMakekinsuta_Init(Actor* thisx, GlobalContext* globalCtx) {
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void func_80B98320(ObjMakekinsuta* this, GlobalContext* globalCtx) {
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if (this->unk_152 != 0) {
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if (this->timer >= 60 && !func_8002DEEC(PLAYER)) {
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if (this->timer >= 60 && !func_8002DEEC(GET_PLAYER(globalCtx))) {
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Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_SW, this->actor.world.pos.x, this->actor.world.pos.y,
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this->actor.world.pos.z, 0, this->actor.shape.rot.y, 0, (this->actor.params | 0x8000));
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this->actionFunc = ObjMakekinsuta_DoNothing;
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