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Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)

* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* PR Suggestions

* formatter

* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
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engineer124 2021-08-31 20:22:03 +10:00 committed by GitHub
parent f8498478c4
commit 1117783731
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281 changed files with 1013 additions and 979 deletions

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@ -155,7 +155,7 @@ u8 ObjTimeblock_PlayerIsInRange(ObjTimeblock* this, GlobalContext* globalCtx) {
Vec3f distance;
f32 blockSize;
func_8002DBD0(&this->dyna.actor, &distance, &PLAYER->actor.world.pos);
func_8002DBD0(&this->dyna.actor, &distance, &GET_PLAYER(globalCtx)->actor.world.pos);
blockSize = this->dyna.actor.scale.x * 50.0f + 6.0f;
// Return true if player's xz position is not inside the block
if (blockSize < fabsf(distance.x) || blockSize < fabsf(distance.z)) {
@ -167,7 +167,7 @@ u8 ObjTimeblock_PlayerIsInRange(ObjTimeblock* this, GlobalContext* globalCtx) {
}
s32 ObjTimeblock_WaitForOcarina(ObjTimeblock* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
if (ObjTimeblock_PlayerIsInRange(this, globalCtx)) {
if (player->stateFlags2 & 0x1000000) {