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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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@ -263,7 +263,7 @@ void ObjTsubo_Idle(ObjTsubo* this, GlobalContext* globalCtx) {
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}
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}
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if (this->actor.xzDistToPlayer < 100.0f) {
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temp_v0 = this->actor.yawTowardsPlayer - PLAYER->actor.world.rot.y;
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temp_v0 = this->actor.yawTowardsPlayer - GET_PLAYER(globalCtx)->actor.world.rot.y;
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phi_v1 = ABS(temp_v0);
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if (phi_v1 >= 0x5556) {
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// GI_NONE in this case allows the player to lift the actor
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