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Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)

* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

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* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
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engineer124 2021-08-31 20:22:03 +10:00 committed by GitHub
parent f8498478c4
commit 1117783731
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281 changed files with 1013 additions and 979 deletions

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@ -263,7 +263,7 @@ void ObjTsubo_Idle(ObjTsubo* this, GlobalContext* globalCtx) {
}
}
if (this->actor.xzDistToPlayer < 100.0f) {
temp_v0 = this->actor.yawTowardsPlayer - PLAYER->actor.world.rot.y;
temp_v0 = this->actor.yawTowardsPlayer - GET_PLAYER(globalCtx)->actor.world.rot.y;
phi_v1 = ABS(temp_v0);
if (phi_v1 >= 0x5556) {
// GI_NONE in this case allows the player to lift the actor