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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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281 changed files with 1013 additions and 979 deletions
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@ -88,7 +88,7 @@ s32 func_80BA1ECC(ObjWarp2block* this, GlobalContext* globalCtx) {
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}
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temp_a3 = this->dyna.actor.child;
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player = PLAYER;
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player = GET_PLAYER(globalCtx);
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if ((this->dyna.actor.xzDistToPlayer <= sDistances[(((this->dyna.actor.params >> 0xB) & 7))]) ||
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(temp_a3->xzDistToPlayer <= sDistances[(((temp_a3->params >> 0xB) & 7))])) {
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@ -157,7 +157,7 @@ void ObjWarp2block_SwapWithChild(ObjWarp2block* this, GlobalContext* globalCtx)
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}
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s32 func_80BA2218(ObjWarp2block* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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if (func_80BA1ECC(this, globalCtx)) {
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if (player->stateFlags2 & 0x1000000) {
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