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Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)

* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* PR Suggestions

* formatter

* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
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engineer124 2021-08-31 20:22:03 +10:00 committed by GitHub
parent f8498478c4
commit 1117783731
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281 changed files with 1013 additions and 979 deletions

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@ -88,7 +88,7 @@ s32 func_80BA1ECC(ObjWarp2block* this, GlobalContext* globalCtx) {
}
temp_a3 = this->dyna.actor.child;
player = PLAYER;
player = GET_PLAYER(globalCtx);
if ((this->dyna.actor.xzDistToPlayer <= sDistances[(((this->dyna.actor.params >> 0xB) & 7))]) ||
(temp_a3->xzDistToPlayer <= sDistances[(((temp_a3->params >> 0xB) & 7))])) {
@ -157,7 +157,7 @@ void ObjWarp2block_SwapWithChild(ObjWarp2block* this, GlobalContext* globalCtx)
}
s32 func_80BA2218(ObjWarp2block* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
if (func_80BA1ECC(this, globalCtx)) {
if (player->stateFlags2 & 0x1000000) {