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Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)

* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* PR Suggestions

* formatter

* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
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engineer124 2021-08-31 20:22:03 +10:00 committed by GitHub
parent f8498478c4
commit 1117783731
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GPG key ID: 4AEE18F83AFDEB23
281 changed files with 1013 additions and 979 deletions

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@ -35,7 +35,7 @@ void OceffWipe4_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_SetScale(&this->actor, 0.1f);
this->counter = 0;
this->actor.world.pos = ACTIVE_CAM->eye;
this->actor.world.pos = GET_ACTIVE_CAM(globalCtx)->eye;
osSyncPrintf(VT_FGCOL(CYAN) " WIPE4 arg_data = %d\n" VT_RST, this->actor.params);
}
@ -48,7 +48,7 @@ void OceffWipe4_Destroy(Actor* thisx, GlobalContext* globalCtx) {
void OceffWipe4_Update(Actor* thisx, GlobalContext* globalCtx) {
OceffWipe4* this = THIS;
this->actor.world.pos = ACTIVE_CAM->eye;
this->actor.world.pos = GET_ACTIVE_CAM(globalCtx)->eye;
if (this->counter < 50) {
this->counter++;
} else {
@ -66,8 +66,8 @@ void OceffWipe4_Draw(Actor* thisx, GlobalContext* globalCtx) {
Vtx* vtxPtr;
Vec3f vec;
eye = ACTIVE_CAM->eye;
Camera_GetSkyboxOffset(&vec, ACTIVE_CAM);
eye = GET_ACTIVE_CAM(globalCtx)->eye;
Camera_GetSkyboxOffset(&vec, GET_ACTIVE_CAM(globalCtx));
if (this->counter < 16) {
z = Math_SinS(this->counter << 10) * 1330;
} else {