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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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281 changed files with 1013 additions and 979 deletions
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@ -121,7 +121,7 @@ void ShotSun_TriggerFairy(ShotSun* this, GlobalContext* globalCtx) {
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}
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void func_80BADF0C(ShotSun* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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s32 pad;
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s32 params = this->actor.params & 0xFF;
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@ -155,7 +155,7 @@ void func_80BADF0C(ShotSun* this, GlobalContext* globalCtx) {
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void ShotSun_UpdateHyliaSun(ShotSun* this, GlobalContext* globalCtx) {
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Vec3s cylinderPos;
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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EnItem00* collectible;
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s32 pad;
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Vec3f spawnPos;
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