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DbCamera to DebugCamera (#1482)

* better dbCam prefix

* missed some

* PR Suggestions

* alignment

* more debug

* cleanup
This commit is contained in:
engineer124 2023-01-12 16:06:31 -05:00 committed by GitHub
parent 542012efa6
commit 1149530c92
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
15 changed files with 1050 additions and 1076 deletions

View file

@ -7049,12 +7049,12 @@ void Camera_Init(Camera* camera, View* view, CollisionContext* colCtx, PlayState
R_CAM_DATA(i) = sCamDataRegsInit[i];
}
DbCamera_Reset(camera, &D_8015BD80);
DebugCamera_Reset(camera, &D_8015BD80);
sInitRegs = false;
PREG(88) = -1;
}
camera->play = D_8015BD7C = play;
DbCamera_Init(&D_8015BD80, camera);
DebugCamera_Init(&D_8015BD80, camera);
curUID = sNextUID;
sNextUID++;
while (curUID != 0) {
@ -7245,7 +7245,7 @@ void Camera_PrintSettings(Camera* camera) {
char sp48[8];
s32 i;
if ((OREG(0) & 1) && (camera->play->activeCamId == camera->camId) && !gDbgCamEnabled) {
if ((OREG(0) & 1) && (camera->play->activeCamId == camera->camId) && !gDebugCamEnabled) {
for (i = 0; i < NUM_CAMS; i++) {
if (camera->play->cameraPtrs[i] == NULL) {
sp58[i] = '-';
@ -7278,15 +7278,15 @@ void Camera_PrintSettings(Camera* camera) {
sp48[i] = '\0';
sp48[camera->play->activeCamId] = 'a';
DbCamera_ScreenTextColored(3, 22, DBCAMERA_TEXT_WHITE, sp58);
DbCamera_ScreenTextColored(3, 22, DBCAMERA_TEXT_PEACH, sp48);
DbCamera_ScreenTextColored(3, 23, DBCAMERA_TEXT_WHITE, "S:");
DbCamera_ScreenTextColored(5, 23, DBCAMERA_TEXT_GOLD, sCameraSettingNames[camera->setting]);
DbCamera_ScreenTextColored(3, 24, DBCAMERA_TEXT_WHITE, "M:");
DbCamera_ScreenTextColored(5, 24, DBCAMERA_TEXT_GOLD, sCameraModeNames[camera->mode]);
DbCamera_ScreenTextColored(3, 25, DBCAMERA_TEXT_WHITE, "F:");
DbCamera_ScreenTextColored(
5, 25, DBCAMERA_TEXT_GOLD,
DebugCamera_ScreenTextColored(3, 22, DEBUG_CAM_TEXT_WHITE, sp58);
DebugCamera_ScreenTextColored(3, 22, DEBUG_CAM_TEXT_PEACH, sp48);
DebugCamera_ScreenTextColored(3, 23, DEBUG_CAM_TEXT_WHITE, "S:");
DebugCamera_ScreenTextColored(5, 23, DEBUG_CAM_TEXT_GOLD, sCameraSettingNames[camera->setting]);
DebugCamera_ScreenTextColored(3, 24, DEBUG_CAM_TEXT_WHITE, "M:");
DebugCamera_ScreenTextColored(5, 24, DEBUG_CAM_TEXT_GOLD, sCameraModeNames[camera->mode]);
DebugCamera_ScreenTextColored(3, 25, DEBUG_CAM_TEXT_WHITE, "F:");
DebugCamera_ScreenTextColored(
5, 25, DEBUG_CAM_TEXT_GOLD,
sCameraFunctionNames[sCameraSettings[camera->setting].cameraModes[camera->mode].funcIdx]);
i = 0;
@ -7311,8 +7311,8 @@ void Camera_PrintSettings(Camera* camera) {
sp50[i++] = ' ';
sp50[i++] = ' ';
sp50[i] = '\0';
DbCamera_ScreenTextColored(3, 26, DBCAMERA_TEXT_WHITE, "I:");
DbCamera_ScreenTextColored(5, 26, DBCAMERA_TEXT_GOLD, sp50);
DebugCamera_ScreenTextColored(3, 26, DEBUG_CAM_TEXT_WHITE, "I:");
DebugCamera_ScreenTextColored(5, 26, DEBUG_CAM_TEXT_GOLD, sp50);
}
}
@ -7451,7 +7451,7 @@ s32 Camera_UpdateHotRoom(Camera* camera) {
s32 Camera_DbgChangeMode(Camera* camera) {
s32 changeDir = 0;
if (!gDbgCamEnabled && camera->play->activeCamId == CAM_ID_MAIN) {
if (!gDebugCamEnabled && camera->play->activeCamId == CAM_ID_MAIN) {
if (CHECK_BTN_ALL(D_8015BD7C->state.input[2].press.button, BTN_CUP)) {
osSyncPrintf("attention sound URGENCY\n");
func_80078884(NA_SE_SY_ATTENTION_URGENCY);
@ -7581,12 +7581,12 @@ Vec3s Camera_Update(Camera* camera) {
player = camera->play->cameraPtrs[CAM_ID_MAIN]->player;
if (R_DBG_CAM_UPDATE) {
if (R_DEBUG_CAM_UPDATE) {
osSyncPrintf("camera: in %x\n", camera);
}
if (camera->status == CAM_STAT_CUT) {
if (R_DBG_CAM_UPDATE) {
if (R_DEBUG_CAM_UPDATE) {
osSyncPrintf("camera: cut out %x\n", camera);
}
return camera->inputDir;
@ -7661,7 +7661,7 @@ Vec3s Camera_Update(Camera* camera) {
Camera_DbgChangeMode(camera);
if (camera->status == CAM_STAT_WAIT) {
if (R_DBG_CAM_UPDATE) {
if (R_DEBUG_CAM_UPDATE) {
osSyncPrintf("camera: wait out %x\n", camera);
}
return camera->inputDir;
@ -7671,7 +7671,7 @@ Vec3s Camera_Update(Camera* camera) {
camera->stateFlags &= ~(CAM_STATE_10 | CAM_STATE_5);
camera->stateFlags |= CAM_STATE_4;
if (R_DBG_CAM_UPDATE) {
if (R_DEBUG_CAM_UPDATE) {
osSyncPrintf("camera: engine (%d %d %d) %04x \n", camera->setting, camera->mode,
sCameraSettings[camera->setting].cameraModes[camera->mode].funcIdx, camera->stateFlags);
}
@ -7702,11 +7702,11 @@ Vec3s Camera_Update(Camera* camera) {
}
}
if (R_DBG_CAM_UPDATE) {
if (R_DEBUG_CAM_UPDATE) {
osSyncPrintf("camera: shrink_and_bitem %x(%d)\n", sCameraInterfaceField, camera->play->transitionMode);
}
if (R_DBG_CAM_UPDATE) {
if (R_DEBUG_CAM_UPDATE) {
osSyncPrintf("camera: engine (%s(%d) %s(%d) %s(%d)) ok!\n", &sCameraSettingNames[camera->setting],
camera->setting, &sCameraModeNames[camera->mode], camera->mode,
&sCameraFunctionNames[sCameraSettings[camera->setting].cameraModes[camera->mode].funcIdx],
@ -7715,20 +7715,20 @@ Vec3s Camera_Update(Camera* camera) {
// enable/disable debug cam
if (CHECK_BTN_ALL(D_8015BD7C->state.input[2].press.button, BTN_START)) {
gDbgCamEnabled ^= 1;
if (gDbgCamEnabled) {
DbgCamera_Enable(&D_8015BD80, camera);
gDebugCamEnabled ^= 1;
if (gDebugCamEnabled) {
DebugCamera_Enable(&D_8015BD80, camera);
} else if (camera->play->csCtx.state != CS_STATE_IDLE) {
Cutscene_StopManual(camera->play, &camera->play->csCtx);
}
}
// Debug cam update
if (gDbgCamEnabled) {
if (gDebugCamEnabled) {
camera->play->view.fovy = D_8015BD80.fov;
DbCamera_Update(&D_8015BD80, camera);
DebugCamera_Update(&D_8015BD80, camera);
View_LookAt(&camera->play->view, &D_8015BD80.eye, &D_8015BD80.at, &D_8015BD80.unk_1C);
if (R_DBG_CAM_UPDATE) {
if (R_DEBUG_CAM_UPDATE) {
osSyncPrintf("camera: debug out\n");
}
return D_8015BD80.sub.unk_104A;
@ -7804,7 +7804,7 @@ Vec3s Camera_Update(Camera* camera) {
camera->timer = 0;
}
if (R_DBG_CAM_UPDATE) {
if (R_DEBUG_CAM_UPDATE) {
osSyncPrintf("camera: out (%f %f %f) (%f %f %f)\n", camera->at.x, camera->at.y, camera->at.z, camera->eye.x,
camera->eye.y, camera->eye.z);
osSyncPrintf("camera: dir (%f %d(%f) %d(%f)) (%f)\n", eyeAtAngle.r, eyeAtAngle.pitch,
@ -8105,7 +8105,7 @@ s32 Camera_ChangeBgCamIndex(Camera* camera, s32 bgCamIndex) {
}
Vec3s* Camera_GetInputDir(Vec3s* dst, Camera* camera) {
if (gDbgCamEnabled) {
if (gDebugCamEnabled) {
*dst = D_8015BD80.sub.unk_104A;
return dst;
} else {
@ -8129,7 +8129,7 @@ s16 Camera_GetInputDirYaw(Camera* camera) {
}
Vec3s* Camera_GetCamDir(Vec3s* dst, Camera* camera) {
if (gDbgCamEnabled) {
if (gDebugCamEnabled) {
*dst = D_8015BD80.sub.unk_104A;
return dst;
} else {
@ -8331,8 +8331,8 @@ s32 Camera_Copy(Camera* dstCamera, Camera* srcCamera) {
return true;
}
s32 Camera_GetDbgCamEnabled(void) {
return gDbgCamEnabled;
s32 Camera_IsDebugCamEnabled(void) {
return gDebugCamEnabled;
}
Vec3f* Camera_GetQuakeOffset(Vec3f* quakeOffset, Camera* camera) {