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DbCamera to DebugCamera (#1482)
* better dbCam prefix * missed some * PR Suggestions * alignment * more debug * cleanup
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15 changed files with 1050 additions and 1076 deletions
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@ -182,7 +182,7 @@ void Cutscene_UpdateScripted(PlayState* play, CutsceneContext* csCtx) {
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}
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if (CHECK_BTN_ALL(input->press.button, BTN_DUP) && (csCtx->state == CS_STATE_IDLE) && IS_CUTSCENE_LAYER &&
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!gDbgCamEnabled) {
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!gDebugCamEnabled) {
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gUseCutsceneCam = true;
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gSaveContext.cutsceneIndex = 0xFFFD;
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gSaveContext.cutsceneTrigger = 1;
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