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Some cleanup and docs for z_skelanime (#601)

* docs and enums

* bgcheck merge

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
This commit is contained in:
petrie911 2021-01-09 16:07:17 -06:00 committed by GitHub
parent 7a171488d2
commit 115c152b03
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GPG key ID: 4AEE18F83AFDEB23
65 changed files with 701 additions and 423 deletions

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@ -245,7 +245,8 @@ void func_8097CEEC(DemoGo* this, GlobalContext* globalCtx) {
void func_8097CF20(DemoGo* this, GlobalContext* globalCtx, UNK_TYPE arg2) {
AnimationHeader* animation = &D_060029A8;
if (arg2 != 0) {
Animation_Change(&this->skelAnime, animation, 1.0f, 0.0f, Animation_GetLastFrame(animation), 0, -8.0f);
Animation_Change(&this->skelAnime, animation, 1.0f, 0.0f, Animation_GetLastFrame(animation), ANIMMODE_LOOP,
-8.0f);
this->action = 5;
this->unk_19C = 0.0f;
}
@ -319,7 +320,7 @@ void DemoGo_Init(Actor* thisx, GlobalContext* globalCtx) {
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_0600FEF0, NULL, NULL, NULL, 0);
Animation_Change(&this->skelAnime, animation, 1.0f, 0.0f, Animation_GetLastFrame(animation), 2, 0.0f);
Animation_Change(&this->skelAnime, animation, 1.0f, 0.0f, Animation_GetLastFrame(animation), ANIMMODE_ONCE, 0.0f);
this->action = 0;
}