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Some cleanup and docs for z_skelanime (#601)

* docs and enums

* bgcheck merge

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
This commit is contained in:
petrie911 2021-01-09 16:07:17 -06:00 committed by GitHub
parent 7a171488d2
commit 115c152b03
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GPG key ID: 4AEE18F83AFDEB23
65 changed files with 701 additions and 423 deletions

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@ -208,7 +208,8 @@ void func_809B0988(EnAni* this, GlobalContext* globalCtx) {
void func_809B0994(EnAni* this, GlobalContext* globalCtx) {
if (globalCtx->csCtx.npcActions[0]->action == 4) {
Animation_Change(&this->skelAnime, &D_060070F0, 1.0f, 0.0f, Animation_GetLastFrame(&D_060070F0), 2, -4.0f);
Animation_Change(&this->skelAnime, &D_060070F0, 1.0f, 0.0f, Animation_GetLastFrame(&D_060070F0), ANIMMODE_ONCE,
-4.0f);
this->unk_2AA++;
this->actor.shape.shadowDrawFunc = ActorShadow_DrawFunc_Circle;
}
@ -225,7 +226,8 @@ void func_809B0A6C(EnAni* this, GlobalContext* globalCtx) {
this->skelAnime.curFrame = 0.0f;
}
if (globalCtx->csCtx.npcActions[0]->action == 2) {
Animation_Change(&this->skelAnime, &D_060067B8, 1.0f, 0.0f, Animation_GetLastFrame(&D_060067B8), 2, 0.0f);
Animation_Change(&this->skelAnime, &D_060067B8, 1.0f, 0.0f, Animation_GetLastFrame(&D_060067B8), ANIMMODE_ONCE,
0.0f);
this->actor.shape.shadowDrawFunc = NULL;
this->unk_2AA++;
}