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Some cleanup and docs for z_skelanime (#601)
* docs and enums * bgcheck merge Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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65 changed files with 701 additions and 423 deletions
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@ -104,7 +104,7 @@ void func_809E03B4(EnCrow* this, GlobalContext* globalCtx) {
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this->actor.speedXZ *= Math_CosS(this->actor.posRot.rot.x);
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this->actor.velocity.y = 0.0f;
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Animation_Change(&this->skelAnime, &D_060000F0, 0.4f, 0.0f, 0.0f, 1, -3.0f);
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Animation_Change(&this->skelAnime, &D_060000F0, 0.4f, 0.0f, 0.0f, ANIMMODE_LOOP_INTERP, -3.0f);
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scale = this->actor.scale.x * 100.0f;
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this->actor.posRot.pos.y += 20.0f * scale;
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this->actor.bgCheckFlags &= ~1;
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