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Some cleanup and docs for z_skelanime (#601)

* docs and enums

* bgcheck merge

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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petrie911 2021-01-09 16:07:17 -06:00 committed by GitHub
parent 7a171488d2
commit 115c152b03
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65 changed files with 701 additions and 423 deletions

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@ -104,7 +104,7 @@ void func_809E03B4(EnCrow* this, GlobalContext* globalCtx) {
this->actor.speedXZ *= Math_CosS(this->actor.posRot.rot.x);
this->actor.velocity.y = 0.0f;
Animation_Change(&this->skelAnime, &D_060000F0, 0.4f, 0.0f, 0.0f, 1, -3.0f);
Animation_Change(&this->skelAnime, &D_060000F0, 0.4f, 0.0f, 0.0f, ANIMMODE_LOOP_INTERP, -3.0f);
scale = this->actor.scale.x * 100.0f;
this->actor.posRot.pos.y += 20.0f * scale;
this->actor.bgCheckFlags &= ~1;