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Some cleanup and docs for z_skelanime (#601)
* docs and enums * bgcheck merge Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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parent
7a171488d2
commit
115c152b03
65 changed files with 701 additions and 423 deletions
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@ -254,7 +254,7 @@ void EnDodongo_SetupIdle(EnDodongo* this) {
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void EnDodongo_SetupWalk(EnDodongo* this) {
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f32 frames = Animation_GetLastFrame(&D_06008B1C);
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Animation_Change(&this->skelAnime, &D_06008B1C, 0.0f, 0.0f, frames, 0, -4.0f);
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Animation_Change(&this->skelAnime, &D_06008B1C, 0.0f, 0.0f, frames, ANIMMODE_LOOP, -4.0f);
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this->actor.speedXZ = 1.5f;
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this->timer = Rand_S16Offset(50, 70);
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this->rightFootStep = true;
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@ -277,7 +277,7 @@ void EnDodongo_SetupEndBreatheFire(EnDodongo* this) {
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}
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void EnDodongo_SetupSwallowBomb(EnDodongo* this) {
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Animation_Change(&this->skelAnime, &D_060028F0, -1.0f, 35.0f, 0.0f, 2, -4.0f);
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Animation_Change(&this->skelAnime, &D_060028F0, -1.0f, 35.0f, 0.0f, ANIMMODE_ONCE, -4.0f);
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this->actionState = DODONGO_SWALLOW_BOMB;
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this->timer = 25;
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this->actor.speedXZ = 0.0f;
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@ -285,7 +285,7 @@ void EnDodongo_SetupSwallowBomb(EnDodongo* this) {
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}
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void EnDodongo_SetupStunned(EnDodongo* this) {
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Animation_Change(&this->skelAnime, &D_060028F0, 0.0f, 25.0f, 0.0f, 2, -4.0f);
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Animation_Change(&this->skelAnime, &D_060028F0, 0.0f, 25.0f, 0.0f, ANIMMODE_ONCE, -4.0f);
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this->actionState = DODONGO_STUNNED;
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this->actor.speedXZ = 0.0f;
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if (this->damageEffect == 0xF) {
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