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Some cleanup and docs for z_skelanime (#601)
* docs and enums * bgcheck merge Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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65 changed files with 701 additions and 423 deletions
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@ -86,7 +86,8 @@ void EnGuest_Update(Actor* thisx, GlobalContext* globalCtx) {
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_060000F0, NULL, this->jointTable, this->morphTable, 16);
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gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[this->osAnimeBankIndex].segment);
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Animation_Change(&this->skelAnime, &D_060042AC, 1.0f, 0.0f, Animation_GetLastFrame(&D_060042AC), 0, 0.0f);
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Animation_Change(&this->skelAnime, &D_060042AC, 1.0f, 0.0f, Animation_GetLastFrame(&D_060042AC), ANIMMODE_LOOP,
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0.0f);
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this->actor.draw = EnGuest_Draw;
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this->actor.update = func_80A505CC;
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