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Some cleanup and docs for z_skelanime (#601)
* docs and enums * bgcheck merge Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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65 changed files with 701 additions and 423 deletions
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@ -48,7 +48,7 @@ void EnHata_Init(Actor* thisx, GlobalContext* globalCtx) {
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frameCount = Animation_GetLastFrame(&D_06000444);
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Actor_SetScale(&this->dyna.actor, 1.0f / 75.0f);
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SkelAnime_Init(globalCtx, &this->skelAnime, &D_06002FD0, &D_06000444, NULL, NULL, 0);
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Animation_Change(&this->skelAnime, &D_06000444, 1.0f, 0.0f, frameCount, 0, 0.0f);
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Animation_Change(&this->skelAnime, &D_06000444, 1.0f, 0.0f, frameCount, ANIMMODE_LOOP, 0.0f);
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DynaPolyActor_Init(&this->dyna, DPM_UNK);
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CollisionHeader_GetVirtual(&D_060000C0, &colHeader);
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this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
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