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Some cleanup and docs for z_skelanime (#601)

* docs and enums

* bgcheck merge

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
This commit is contained in:
petrie911 2021-01-09 16:07:17 -06:00 committed by GitHub
parent 7a171488d2
commit 115c152b03
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GPG key ID: 4AEE18F83AFDEB23
65 changed files with 701 additions and 423 deletions

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@ -167,7 +167,7 @@ void func_80A531D8(EnHeishi2* this, GlobalContext* globalCtx) {
void func_80A531E4(EnHeishi2* this, GlobalContext* globalCtx) {
f32 frameCount = Animation_GetLastFrame(&D_06005C30);
Animation_Change(&this->skelAnime, &D_06005C30, 1.0f, 0.0f, (s16)frameCount, 0, -10.0f);
Animation_Change(&this->skelAnime, &D_06005C30, 1.0f, 0.0f, (s16)frameCount, ANIMMODE_LOOP, -10.0f);
this->actionFunc = func_80A53278;
}
@ -266,7 +266,7 @@ void func_80A535BC(EnHeishi2* this, GlobalContext* globalCtx) {
f32 frameCount = Animation_GetLastFrame(&D_06005500);
this->unk_2EC = frameCount;
Animation_Change(&this->skelAnime, &D_06005500, 1.0f, 0.0f, frameCount, 2, -10.0f);
Animation_Change(&this->skelAnime, &D_06005500, 1.0f, 0.0f, frameCount, ANIMMODE_ONCE, -10.0f);
this->actionFunc = func_80A53638;
}
@ -302,7 +302,7 @@ void func_80A53638(EnHeishi2* this, GlobalContext* globalCtx) {
void func_80A5372C(EnHeishi2* this, GlobalContext* globalCtx) {
f32 frameCount = Animation_GetLastFrame(&D_06005C30);
Animation_Change(&this->skelAnime, &D_06005C30, 1.0f, 0.0f, (s16)frameCount, 0, -10.0f);
Animation_Change(&this->skelAnime, &D_06005C30, 1.0f, 0.0f, (s16)frameCount, ANIMMODE_LOOP, -10.0f);
this->unk_2F2[0] = 200;
this->cameraId = Gameplay_CreateSubCamera(globalCtx);
Gameplay_ChangeCameraStatus(globalCtx, 0, 1);
@ -338,7 +338,7 @@ void func_80A53850(EnHeishi2* this, GlobalContext* globalCtx) {
void func_80A53908(EnHeishi2* this, GlobalContext* globalCtx) {
f32 frameCount = Animation_GetLastFrame(&D_06005C30);
Animation_Change(&this->skelAnime, &D_06005C30, 1.0f, 0.0f, (s16)frameCount, 0, -10.0f);
Animation_Change(&this->skelAnime, &D_06005C30, 1.0f, 0.0f, (s16)frameCount, ANIMMODE_LOOP, -10.0f);
this->actionFunc = func_80A5399C;
}
@ -432,7 +432,7 @@ void func_80A53C90(EnHeishi2* this, GlobalContext* globalCtx) {
f32 frameCount = Animation_GetLastFrame(&D_06005500);
this->unk_2EC = frameCount;
Animation_Change(&this->skelAnime, &D_06005500, 1.0f, 0.0f, frameCount, 2, -10.0f);
Animation_Change(&this->skelAnime, &D_06005500, 1.0f, 0.0f, frameCount, ANIMMODE_ONCE, -10.0f);
this->actionFunc = func_80A53D0C;
}
@ -469,7 +469,7 @@ void func_80A53D0C(EnHeishi2* this, GlobalContext* globalCtx) {
void func_80A53DF8(EnHeishi2* this, GlobalContext* globalCtx) {
f32 frameCount = Animation_GetLastFrame(&D_06005C30);
Animation_Change(&this->skelAnime, &D_06005C30, 1.0f, 0.0f, (s16)frameCount, 0, -10.0f);
Animation_Change(&this->skelAnime, &D_06005C30, 1.0f, 0.0f, (s16)frameCount, ANIMMODE_LOOP, -10.0f);
this->unk_2F2[0] = 200;
this->cameraId = Gameplay_CreateSubCamera(globalCtx);
Gameplay_ChangeCameraStatus(globalCtx, 0, 1);
@ -595,7 +595,7 @@ void func_80A54320(EnHeishi2* this, GlobalContext* globalCtx) {
f32 frameCount = Animation_GetLastFrame(&D_06005500);
this->unk_2EC = frameCount;
Animation_Change(&this->skelAnime, &D_06005500, 1.0f, 0.0f, frameCount, 2, -10.0f);
Animation_Change(&this->skelAnime, &D_06005500, 1.0f, 0.0f, frameCount, ANIMMODE_ONCE, -10.0f);
this->audioFlag = 0;
this->actionFunc = func_80A543A0;
}
@ -746,7 +746,7 @@ void func_80A5475C(EnHeishi2* this, GlobalContext* globalCtx) {
void func_80A54954(EnHeishi2* this, GlobalContext* globalCtx) {
f32 frameCount = Animation_GetLastFrame(&D_06005C30);
Animation_Change(&this->skelAnime, &D_06005C30, 1.0f, 0.0f, (s16)frameCount, 0, -10.0f);
Animation_Change(&this->skelAnime, &D_06005C30, 1.0f, 0.0f, (s16)frameCount, ANIMMODE_LOOP, -10.0f);
this->actionFunc = func_80A549E8;
}