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Some cleanup and docs for z_skelanime (#601)
* docs and enums * bgcheck merge Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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7a171488d2
commit
115c152b03
65 changed files with 701 additions and 423 deletions
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@ -101,7 +101,7 @@ void EnHeishi4_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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void func_80A56328(EnHeishi4* this, GlobalContext* globalCtx) {
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f32 frames = Animation_GetLastFrame(&D_06005C30);
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Animation_Change(&this->skelAnime, &D_06005C30, 1.0f, 0.0f, (s16)frames, 0, -10.0f);
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Animation_Change(&this->skelAnime, &D_06005C30, 1.0f, 0.0f, (s16)frames, ANIMMODE_LOOP, -10.0f);
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this->actionFunc = func_80A563BC;
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}
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@ -156,7 +156,7 @@ void func_80A563BC(EnHeishi4* this, GlobalContext* globalCtx) {
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void func_80A56544(EnHeishi4* this, GlobalContext* globalCtx) {
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f32 frames = Animation_GetLastFrame(&D_06005C30);
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Animation_Change(&this->skelAnime, &D_06005C30, 1.0f, 0.0f, (s16)frames, 0, -10.0f);
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Animation_Change(&this->skelAnime, &D_06005C30, 1.0f, 0.0f, (s16)frames, ANIMMODE_LOOP, -10.0f);
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if (LINK_AGE_IN_YEARS != YEARS_CHILD) {
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osSyncPrintf(VT_FGCOL(GREEN) " ☆☆☆☆☆ ぎゃぁ!オトナだー ☆☆☆☆☆ \n" VT_RST);
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Actor_Kill(&this->actor);
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@ -211,7 +211,7 @@ void func_80A5673C(EnHeishi4* this, GlobalContext* globalCtx) {
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if (gSaveContext.eventChkInf[8] & 1) {
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if (!(gSaveContext.infTable[6] & 0x1000)) {
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f32 frames = Animation_GetLastFrame(&D_0600C444);
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Animation_Change(&this->skelAnime, &D_0600C444, 1.0f, 0.0f, (s16)frames, 0, -10.0f);
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Animation_Change(&this->skelAnime, &D_0600C444, 1.0f, 0.0f, (s16)frames, ANIMMODE_LOOP, -10.0f);
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this->actor.textId = 0x7007;
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this->unk_282 = 5;
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this->unk_284 = 1;
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@ -246,7 +246,7 @@ void func_80A56874(EnHeishi4* this, GlobalContext* globalCtx) {
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void func_80A56900(EnHeishi4* this, GlobalContext* globalCtx) {
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f32 frames = Animation_GetLastFrame(&D_0600C6C8);
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Animation_Change(&this->skelAnime, &D_0600C6C8, 1.0f, 0.0f, (s16)frames, 0, -10.0f);
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Animation_Change(&this->skelAnime, &D_0600C6C8, 1.0f, 0.0f, (s16)frames, ANIMMODE_LOOP, -10.0f);
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this->actionFunc = func_80A56994;
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}
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@ -266,7 +266,7 @@ void func_80A56994(EnHeishi4* this, GlobalContext* globalCtx) {
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void func_80A56A50(EnHeishi4* this, GlobalContext* globalCtx) {
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f32 frames = Animation_GetLastFrame(&D_0600C374);
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this->unk_288 = frames;
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Animation_Change(&this->skelAnime, &D_0600C374, 1.0f, 0.0f, frames, 2, -10.0f);
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Animation_Change(&this->skelAnime, &D_0600C374, 1.0f, 0.0f, frames, ANIMMODE_ONCE, -10.0f);
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this->actionFunc = func_80A56ACC;
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}
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