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Some cleanup and docs for z_skelanime (#601)

* docs and enums

* bgcheck merge

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
This commit is contained in:
petrie911 2021-01-09 16:07:17 -06:00 committed by GitHub
parent 7a171488d2
commit 115c152b03
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GPG key ID: 4AEE18F83AFDEB23
65 changed files with 701 additions and 423 deletions

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@ -250,7 +250,7 @@ void func_80A6B91C(EnHorseNormal* this, GlobalContext* globalCtx) {
this->waypoint = 0;
this->actor.speedXZ = 7.0f;
Animation_Change(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f,
Animation_GetLastFrame(sAnimations[this->animationIdx]), 2, 0.0f);
Animation_GetLastFrame(sAnimations[this->animationIdx]), ANIMMODE_ONCE, 0.0f);
}
void EnHorseNormal_FollowPath(EnHorseNormal* this, GlobalContext* globalCtx) {
@ -274,7 +274,7 @@ void EnHorseNormal_FollowPath(EnHorseNormal* this, GlobalContext* globalCtx) {
this->skin.skelAnime.playSpeed = func_80A6B30C(this);
if (SkelAnime_Update(&this->skin.skelAnime)) {
Animation_Change(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f,
Animation_GetLastFrame(sAnimations[this->animationIdx]), 2, 0.0f);
Animation_GetLastFrame(sAnimations[this->animationIdx]), ANIMMODE_ONCE, 0.0f);
func_80A6BCEC(this);
}
}
@ -306,7 +306,7 @@ void func_80A6BC48(EnHorseNormal* this) {
this->actor.speedXZ = 0.0f;
this->unk_218 = 0.0f;
Animation_Change(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f,
Animation_GetLastFrame(sAnimations[this->animationIdx]), 2, 0.0f);
Animation_GetLastFrame(sAnimations[this->animationIdx]), ANIMMODE_ONCE, 0.0f);
}
void func_80A6BCEC(EnHorseNormal* this) {
@ -403,7 +403,7 @@ void EnHorseNormal_Wander(EnHorseNormal* this, GlobalContext* globalCtx) {
func_80A6BCEC(this);
}
Animation_Change(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f,
Animation_GetLastFrame(sAnimations[this->animationIdx]), 2, -3.0f);
Animation_GetLastFrame(sAnimations[this->animationIdx]), ANIMMODE_ONCE, -3.0f);
} else {
switch (D_80A6D510[this->animationIdx]) {
case 0:
@ -434,10 +434,10 @@ void EnHorseNormal_Wander(EnHorseNormal* this, GlobalContext* globalCtx) {
if (phi_t0 != this->animationIdx) {
this->animationIdx = phi_t0;
Animation_Change(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f,
Animation_GetLastFrame(sAnimations[this->animationIdx]), 2, -3.0f);
Animation_GetLastFrame(sAnimations[this->animationIdx]), ANIMMODE_ONCE, -3.0f);
} else {
Animation_Change(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f,
Animation_GetLastFrame(sAnimations[this->animationIdx]), 2, 0.0f);
Animation_GetLastFrame(sAnimations[this->animationIdx]), ANIMMODE_ONCE, 0.0f);
}
}
}
@ -451,7 +451,7 @@ void func_80A6C4CC(EnHorseNormal* this) {
this->actor.speedXZ = 0.0f;
this->unk_218 = 0.0f;
Animation_Change(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f,
Animation_GetLastFrame(sAnimations[this->animationIdx]), 2, 0.0f);
Animation_GetLastFrame(sAnimations[this->animationIdx]), ANIMMODE_ONCE, 0.0f);
}
void EnHorseNormal_Wait(EnHorseNormal* this, GlobalContext* globalCtx) {
@ -469,7 +469,7 @@ void EnHorseNormal_Wait(EnHorseNormal* this, GlobalContext* globalCtx) {
}
Animation_Change(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f,
Animation_GetLastFrame(sAnimations[this->animationIdx]), 2, 0.0f);
Animation_GetLastFrame(sAnimations[this->animationIdx]), ANIMMODE_ONCE, 0.0f);
}
}
@ -482,7 +482,7 @@ void func_80A6C6B0(EnHorseNormal* this) {
this->actor.speedXZ = 0.0f;
this->unk_218 = 0.0f;
Animation_Change(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f,
Animation_GetLastFrame(sAnimations[this->animationIdx]), 2, 0.0f);
Animation_GetLastFrame(sAnimations[this->animationIdx]), ANIMMODE_ONCE, 0.0f);
}
void EnHorseNormal_WaitClone(EnHorseNormal* this, GlobalContext* globalCtx) {
@ -504,7 +504,7 @@ void EnHorseNormal_WaitClone(EnHorseNormal* this, GlobalContext* globalCtx) {
}
Animation_Change(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f,
Animation_GetLastFrame(sAnimations[this->animationIdx]), 2, 0.0f);
Animation_GetLastFrame(sAnimations[this->animationIdx]), ANIMMODE_ONCE, 0.0f);
this->unk_1E4 &= ~1;
this->unk_1E4 &= ~2;