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Some cleanup and docs for z_skelanime (#601)
* docs and enums * bgcheck merge Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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65 changed files with 701 additions and 423 deletions
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@ -311,8 +311,8 @@ void func_80A79690(SkelAnime* skelAnime, EnIn* this, GlobalContext* globalCtx) {
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void func_80A796EC(EnIn* this, s32 arg1) {
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Animation_Change(&this->skelAnime, sAnimationInfo[arg1].animation, 1.0f, 0.0f,
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Animation_GetLastFrame(sAnimationInfo[arg1].animation), sAnimationInfo[arg1].unk_08,
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sAnimationInfo[arg1].transitionRate);
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Animation_GetLastFrame(sAnimationInfo[arg1].animation), sAnimationInfo[arg1].unk_08,
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sAnimationInfo[arg1].transitionRate);
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}
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s32 func_80A7975C(EnIn* this, GlobalContext* globalCtx) {
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@ -322,7 +322,7 @@ s32 func_80A7975C(EnIn* this, GlobalContext* globalCtx) {
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this->unk_1E6 = 1;
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this->collider.base.maskA &= ~1;
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Animation_Change(&this->skelAnime, D_80A7B918[this->unk_1E6], 1.0f, 0.0f,
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Animation_GetLastFrame(D_80A7B918[this->unk_1E6]), 2, 0.0f);
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Animation_GetLastFrame(D_80A7B918[this->unk_1E6]), 2, 0.0f);
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this->actionFunc = func_80A7A304;
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return 1;
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}
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@ -481,8 +481,7 @@ void func_80A79FB0(EnIn* this, GlobalContext* globalCtx) {
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if (Object_IsLoaded(&globalCtx->objectCtx, this->ingoObjBankIndex) || this->actor.params <= 0) {
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 36.0f);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06013B88, NULL, this->jointTable,
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this->morphTable, 20);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06013B88, NULL, this->jointTable, this->morphTable, 20);
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Collider_InitCylinder(globalCtx, &this->collider);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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func_80061EFC(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
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@ -600,7 +599,7 @@ void func_80A7A304(EnIn* this, GlobalContext* globalCtx) {
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}
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}
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Animation_Change(&this->skelAnime, D_80A7B918[this->unk_1E6], 1.0f, 0.0f,
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Animation_GetLastFrame(D_80A7B918[this->unk_1E6]), 2, -10.0f);
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Animation_GetLastFrame(D_80A7B918[this->unk_1E6]), 2, -10.0f);
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}
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}
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