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Some cleanup and docs for z_skelanime (#601)
* docs and enums * bgcheck merge Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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7a171488d2
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65 changed files with 701 additions and 423 deletions
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@ -86,7 +86,8 @@ u8 func_80A88F64(EnJs* this, GlobalContext* globalCtx, u16 textId) {
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void func_80A89008(EnJs* this) {
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En_Js_SetupAction(this, func_80A89304);
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Animation_Change(&this->skelAnime, &D_0600045C, 1.0f, 0.0f, Animation_GetLastFrame(&D_0600045C), 2, -4.0f);
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Animation_Change(&this->skelAnime, &D_0600045C, 1.0f, 0.0f, Animation_GetLastFrame(&D_0600045C), ANIMMODE_ONCE,
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-4.0f);
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}
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void func_80A89078(EnJs* this, GlobalContext* globalCtx) {
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@ -142,7 +143,8 @@ void func_80A891C4(EnJs* this, GlobalContext* globalCtx) {
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void func_80A89294(EnJs* this) {
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En_Js_SetupAction(this, func_80A891C4);
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Animation_Change(&this->skelAnime, &D_0600018C, 1.0f, 0.0f, Animation_GetLastFrame(&D_0600018C), 2, -4.0f);
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Animation_Change(&this->skelAnime, &D_0600018C, 1.0f, 0.0f, Animation_GetLastFrame(&D_0600018C), ANIMMODE_ONCE,
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-4.0f);
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}
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void func_80A89304(EnJs* this, GlobalContext* globalCtx) {
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