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Some cleanup and docs for z_skelanime (#601)
* docs and enums * bgcheck merge Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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7a171488d2
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65 changed files with 701 additions and 423 deletions
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@ -150,7 +150,7 @@ void func_80A90264(EnKakasi2* this, GlobalContext* globalCtx) {
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void func_80A904D8(EnKakasi2* this, GlobalContext* globalCtx) {
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f32 frameCount = Animation_GetLastFrame(&D_06000214);
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Animation_Change(&this->skelAnime, &D_06000214, 1.0f, 0.0f, (s16)frameCount, 0, -10.0f);
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Animation_Change(&this->skelAnime, &D_06000214, 1.0f, 0.0f, (s16)frameCount, ANIMMODE_LOOP, -10.0f);
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_COME_UP_DEKU_JR);
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this->actionFunc = func_80A90578;
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}
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@ -177,7 +177,7 @@ void func_80A90578(EnKakasi2* this, GlobalContext* globalCtx) {
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void func_80A9062C(EnKakasi2* this, GlobalContext* globalCtx) {
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f32 frameCount = Animation_GetLastFrame(&D_06000214);
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Animation_Change(&this->skelAnime, &D_06000214, 0.0f, 0.0f, (s16)frameCount, 2, -10.0f);
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Animation_Change(&this->skelAnime, &D_06000214, 0.0f, 0.0f, (s16)frameCount, ANIMMODE_ONCE, -10.0f);
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this->actionFunc = func_80A906C4;
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}
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