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Some cleanup and docs for z_skelanime (#601)
* docs and enums * bgcheck merge Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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65 changed files with 701 additions and 423 deletions
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@ -166,7 +166,7 @@ void func_80A90EBC(EnKakasi3* this, GlobalContext* globalCtx, s32 arg) {
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void func_80A911F0(EnKakasi3* this, GlobalContext* globalCtx) {
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f32 frameCount = Animation_GetLastFrame(&D_06000214);
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Animation_Change(&this->skelAnime, &D_06000214, 1.0f, 0.0f, (s16)frameCount, 0, -10.0f);
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Animation_Change(&this->skelAnime, &D_06000214, 1.0f, 0.0f, (s16)frameCount, ANIMMODE_LOOP, -10.0f);
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this->actionFunc = func_80A91284;
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}
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