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Some cleanup and docs for z_skelanime (#601)
* docs and enums * bgcheck merge Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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65 changed files with 701 additions and 423 deletions
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@ -310,7 +310,8 @@ void func_80AF2BC0(EnRu2* this, GlobalContext* globalCtx) {
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if (globalCtx->csCtx.state != 0) {
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csCmdNPCAction = globalCtx->csCtx.npcActions[3];
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if (csCmdNPCAction != NULL && csCmdNPCAction->action == 3) {
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Animation_Change(&this->skelAnime, animation, 1.0f, 0.0f, Animation_GetLastFrame(animation), 2, 0.0f);
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Animation_Change(&this->skelAnime, animation, 1.0f, 0.0f, Animation_GetLastFrame(animation), ANIMMODE_ONCE,
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0.0f);
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this->action = 4;
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}
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}
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