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Some cleanup and docs for z_skelanime (#601)
* docs and enums * bgcheck merge Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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65 changed files with 701 additions and 423 deletions
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@ -598,7 +598,7 @@ void EnSsh_Init(Actor* thisx, GlobalContext* globalCtx) {
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}
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
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SkelAnime_Init(globalCtx, &this->skelAnime, &D_060052E0, NULL, this->jointTable, this->morphTable, 30);
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Animation_Change(&this->skelAnime, &D_06000304, 1.0f, 0.0f, frameCount, 1, 0.0f);
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Animation_Change(&this->skelAnime, &D_06000304, 1.0f, 0.0f, frameCount, ANIMMODE_LOOP_INTERP, 0.0f);
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this->blureIdx = EnSsh_CreateBlureEffect(globalCtx);
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EnSsh_InitColliders(this, globalCtx);
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this->stateFlags = 0;
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