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Some cleanup and docs for z_skelanime (#601)

* docs and enums

* bgcheck merge

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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petrie911 2021-01-09 16:07:17 -06:00 committed by GitHub
parent 7a171488d2
commit 115c152b03
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65 changed files with 701 additions and 423 deletions

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@ -598,7 +598,7 @@ void EnSsh_Init(Actor* thisx, GlobalContext* globalCtx) {
}
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
SkelAnime_Init(globalCtx, &this->skelAnime, &D_060052E0, NULL, this->jointTable, this->morphTable, 30);
Animation_Change(&this->skelAnime, &D_06000304, 1.0f, 0.0f, frameCount, 1, 0.0f);
Animation_Change(&this->skelAnime, &D_06000304, 1.0f, 0.0f, frameCount, ANIMMODE_LOOP_INTERP, 0.0f);
this->blureIdx = EnSsh_CreateBlureEffect(globalCtx);
EnSsh_InitColliders(this, globalCtx);
this->stateFlags = 0;