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Some cleanup and docs for z_skelanime (#601)
* docs and enums * bgcheck merge Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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65 changed files with 701 additions and 423 deletions
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@ -639,7 +639,8 @@ void EnTite_Recoil(EnTite* this, GlobalContext* globalCtx) {
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}
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void EnTite_SetupStunned(EnTite* this) {
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Animation_Change(&this->skelAnime, &D_060012E4, 0.0f, 0.0f, (f32)Animation_GetLastFrame(&D_060012E4), 0, 4.0f);
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Animation_Change(&this->skelAnime, &D_060012E4, 0.0f, 0.0f, (f32)Animation_GetLastFrame(&D_060012E4), ANIMMODE_LOOP,
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4.0f);
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this->action = TEKTITE_STUNNED;
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this->actor.speedXZ = -6.0f;
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this->actor.posRot.rot.y = this->actor.yawTowardsLink;
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