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https://github.com/zeldaret/oot.git
synced 2025-08-22 06:52:03 +00:00
Cleanup around some generic animation info structs (#1059)
* Name generic anim info structs and cleanup usage * Make `EnDaiku` use generic struct * Add `/* decimalid */` comments to all added enums * small fixes * Two more generic animinfo structs * Cleanup usage of newly generic structs * Cleanup x2 usage of newly generic structs * `transitionRate` -> `morphFrames` * Properly name generic anim structs (attempt to at least) * `anim` -> `animation` * fixes * run formatter * Use consistent prototypes for each actor's ChangeAnim helper * run formatter * minor cleanup * Run formatter * `Animation_ChangeInfo` -> `Animation_ChangeByInfo`
This commit is contained in:
parent
d3a8ade6ba
commit
11917bf640
31 changed files with 675 additions and 467 deletions
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@ -129,7 +129,7 @@ typedef enum {
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/* 33 */ ZL4_ANIM_33
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} EnZl4Animation;
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static struct_80034EC0_Entry sAnimationEntries[] = {
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static AnimationInfo sAnimationInfo[] = {
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/* 0 */ /* standing idle */ { &gChildZeldaAnim_000654, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, 0.0f },
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/* 1 */ /* moves to introduce herself */ { &gChildZeldaAnim_00E5C8, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
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/* 2 */ /* introducing herself */ { &gChildZeldaAnim_00EBC4, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
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@ -362,7 +362,7 @@ void EnZl4_Init(Actor* thisx, GlobalContext* globalCtx) {
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gChildZeldaSkel, NULL, this->jointTable, this->morphTable, 18);
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 18.0f);
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func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_21);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_21);
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Collider_InitCylinder(globalCtx, &this->collider);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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CollisionCheck_SetInfo2(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
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@ -372,19 +372,19 @@ void EnZl4_Init(Actor* thisx, GlobalContext* globalCtx) {
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this->eyeExpression = this->mouthExpression = ZL4_MOUTH_NEUTRAL;
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if (gSaveContext.sceneSetupIndex >= 4) {
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func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_0);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_0);
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this->actionFunc = EnZl4_TheEnd;
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} else if (gSaveContext.eventChkInf[4] & 1) {
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func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_0);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_0);
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this->actionFunc = EnZl4_Idle;
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} else {
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if (gSaveContext.entranceIndex != 0x5F0) {
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func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_21);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_21);
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this->csState = ZL4_CS_WAIT;
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this->talkState = 0;
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} else {
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EnZl4_SetupFromLegendCs(this, globalCtx);
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func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_0);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_0);
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this->csState = ZL4_CS_LEGEND;
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this->talkState = 0;
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}
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@ -403,7 +403,7 @@ s32 EnZl4_SetNextAnim(EnZl4* this, s32 nextAnim) {
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if (!Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
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return false;
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}
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func_80034EC0(&this->skelAnime, sAnimationEntries, nextAnim);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, nextAnim);
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return true;
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}
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@ -498,7 +498,7 @@ s32 EnZl4_CsMeetPlayer(EnZl4* this, GlobalContext* globalCtx) {
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case 6:
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if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) {
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EnZl4_SetCsCameraAngle(globalCtx, 2);
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func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_22);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_22);
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this->mouthExpression = ZL4_MOUTH_NEUTRAL;
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this->talkTimer2 = 0;
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this->talkState++;
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@ -534,7 +534,7 @@ s32 EnZl4_CsAskStone(EnZl4* this, GlobalContext* globalCtx) {
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break;
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} else if (globalCtx->msgCtx.choiceIndex == 0) {
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EnZl4_SetCsCameraAngle(globalCtx, 4);
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func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_28);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_28);
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this->blinkTimer = 0;
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this->eyeExpression = ZL4_EYES_SQUINT;
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this->mouthExpression = ZL4_MOUTH_HAPPY;
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@ -542,7 +542,7 @@ s32 EnZl4_CsAskStone(EnZl4* this, GlobalContext* globalCtx) {
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this->talkState = 7;
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} else {
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EnZl4_SetCsCameraAngle(globalCtx, 2);
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func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_9);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_9);
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this->mouthExpression = ZL4_MOUTH_WORRIED;
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Message_StartTextbox(globalCtx, 0x7031, NULL);
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this->talkState++;
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@ -558,7 +558,7 @@ s32 EnZl4_CsAskStone(EnZl4* this, GlobalContext* globalCtx) {
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case 5:
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if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) {
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globalCtx->msgCtx.msgMode = MSGMODE_PAUSED;
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func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_9);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_9);
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this->mouthExpression = ZL4_MOUTH_WORRIED;
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EnZl4_ReverseAnimation(this);
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this->talkState = 6;
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@ -579,7 +579,7 @@ s32 EnZl4_CsAskStone(EnZl4* this, GlobalContext* globalCtx) {
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break;
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} else if (globalCtx->msgCtx.choiceIndex == 0) {
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EnZl4_SetCsCameraAngle(globalCtx, 4);
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func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_28);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_28);
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this->blinkTimer = 0;
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this->eyeExpression = ZL4_EYES_SQUINT;
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this->mouthExpression = ZL4_MOUTH_HAPPY;
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@ -587,7 +587,7 @@ s32 EnZl4_CsAskStone(EnZl4* this, GlobalContext* globalCtx) {
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this->talkState = 7;
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} else {
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EnZl4_SetCsCameraAngle(globalCtx, 2);
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func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_9);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_9);
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this->mouthExpression = ZL4_MOUTH_WORRIED;
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Message_StartTextbox(globalCtx, 0x7031, NULL);
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this->talkState = 4;
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@ -603,7 +603,7 @@ s32 EnZl4_CsAskStone(EnZl4* this, GlobalContext* globalCtx) {
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case 8:
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if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) {
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EnZl4_SetCsCameraMove(globalCtx, 2);
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func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_0);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_0);
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this->blinkTimer = 0;
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this->eyeExpression = ZL4_EYES_NEUTRAL;
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this->mouthExpression = ZL4_MOUTH_NEUTRAL;
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@ -620,7 +620,7 @@ s32 EnZl4_CsAskStone(EnZl4* this, GlobalContext* globalCtx) {
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break;
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case 10:
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if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) {
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func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_5);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_5);
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this->eyeExpression = ZL4_EYES_OPEN;
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this->mouthExpression = ZL4_MOUTH_SURPRISED;
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Message_StartTextbox(globalCtx, 0x70FE, NULL);
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@ -641,7 +641,7 @@ s32 EnZl4_CsAskName(EnZl4* this, GlobalContext* globalCtx) {
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case 1:
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if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) {
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EnZl4_SetCsCameraAngle(globalCtx, 6);
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func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_1);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_1);
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this->blinkTimer = 11;
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this->eyeExpression = ZL4_EYES_SQUINT;
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this->mouthExpression = ZL4_MOUTH_NEUTRAL;
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@ -656,7 +656,7 @@ s32 EnZl4_CsAskName(EnZl4* this, GlobalContext* globalCtx) {
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}
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case 3:
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if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) {
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func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_16);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_16);
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this->blinkTimer = 0;
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this->eyeExpression = ZL4_EYES_NEUTRAL;
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globalCtx->msgCtx.msgMode = MSGMODE_PAUSED;
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@ -672,7 +672,7 @@ s32 EnZl4_CsAskName(EnZl4* this, GlobalContext* globalCtx) {
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case 5:
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if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) {
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EnZl4_SetCsCameraMove(globalCtx, 3);
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func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_0);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_0);
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globalCtx->msgCtx.msgMode = MSGMODE_PAUSED;
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this->talkTimer2 = 0;
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this->talkState = 6;
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@ -687,7 +687,7 @@ s32 EnZl4_CsAskName(EnZl4* this, GlobalContext* globalCtx) {
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break;
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case 7:
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if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) {
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func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_6);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_6);
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this->mouthExpression = ZL4_MOUTH_HAPPY;
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Message_StartTextbox(globalCtx, 0x2075, NULL);
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this->talkState++;
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@ -707,7 +707,7 @@ s32 EnZl4_CsAskName(EnZl4* this, GlobalContext* globalCtx) {
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if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE) && Message_ShouldAdvance(globalCtx)) {
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if (globalCtx->msgCtx.choiceIndex == 0) {
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EnZl4_SetCsCameraMove(globalCtx, 4);
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func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_33);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_33);
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this->mouthExpression = ZL4_MOUTH_NEUTRAL;
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globalCtx->msgCtx.msgMode = MSGMODE_PAUSED;
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this->talkTimer2 = 0;
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@ -723,7 +723,7 @@ s32 EnZl4_CsAskName(EnZl4* this, GlobalContext* globalCtx) {
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break;
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case 11:
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if (DECR(this->talkTimer1) == 0) {
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func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_11);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_11);
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this->blinkTimer = 11;
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this->eyeExpression = ZL4_EYES_LOOK_RIGHT;
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this->mouthExpression = ZL4_MOUTH_WORRIED;
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@ -740,7 +740,7 @@ s32 EnZl4_CsAskName(EnZl4* this, GlobalContext* globalCtx) {
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}
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case 13:
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if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) {
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func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_6);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_6);
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this->blinkTimer = 3;
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this->eyeExpression = ZL4_EYES_NEUTRAL;
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this->mouthExpression = ZL4_MOUTH_HAPPY;
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@ -822,7 +822,7 @@ s32 EnZl4_CsTellLegend(EnZl4* this, GlobalContext* globalCtx) {
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Message_StartTextbox(globalCtx, 0x7005, NULL);
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this->talkState = 9;
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} else {
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func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_5);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_5);
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this->mouthExpression = ZL4_MOUTH_SURPRISED;
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Message_StartTextbox(globalCtx, 0x7038, NULL);
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this->talkState++;
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@ -835,7 +835,7 @@ s32 EnZl4_CsTellLegend(EnZl4* this, GlobalContext* globalCtx) {
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}
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case 6:
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if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) {
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func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_33);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_33);
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this->mouthExpression = ZL4_MOUTH_NEUTRAL;
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Message_StartTextbox(globalCtx, 0x7037, NULL);
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this->talkState++;
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@ -855,7 +855,7 @@ s32 EnZl4_CsTellLegend(EnZl4* this, GlobalContext* globalCtx) {
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break;
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case 9:
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if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) {
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func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_26);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_26);
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Message_StartTextbox(globalCtx, 0x2078, NULL);
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this->talkState++;
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}
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@ -913,7 +913,7 @@ s32 EnZl4_CsLookWindow(EnZl4* this, GlobalContext* globalCtx) {
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} else {
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func_800AA000(0.0f, 0xA0, 0xA, 0x28);
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func_8002DF54(globalCtx, &this->actor, 1);
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func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_30);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_30);
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EnZl4_SetCsCameraAngle(globalCtx, 11);
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Message_StartTextbox(globalCtx, 0x7039, NULL);
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this->talkState++;
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@ -970,7 +970,7 @@ s32 EnZl4_CsWarnAboutGanon(EnZl4* this, GlobalContext* globalCtx) {
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case 4:
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if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) {
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EnZl4_SetCsCameraAngle(globalCtx, 12);
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func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_23);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_23);
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this->blinkTimer = 0;
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this->eyeExpression = ZL4_EYES_NEUTRAL;
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this->mouthExpression = ZL4_MOUTH_SURPRISED;
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@ -994,14 +994,14 @@ s32 EnZl4_CsWarnAboutGanon(EnZl4* this, GlobalContext* globalCtx) {
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if (!((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE) && Message_ShouldAdvance(globalCtx))) {
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break;
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} else if (globalCtx->msgCtx.choiceIndex == 0) {
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func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_31);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_31);
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this->blinkTimer = 11;
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this->eyeExpression = ZL4_EYES_SQUINT;
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this->mouthExpression = ZL4_MOUTH_HAPPY;
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Message_StartTextbox(globalCtx, 0x703B, NULL);
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this->talkState = 11;
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} else {
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func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_13);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_13);
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this->blinkTimer = 11;
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this->eyeExpression = ZL4_EYES_LOOK_LEFT;
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this->mouthExpression = ZL4_MOUTH_WORRIED;
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@ -1020,7 +1020,7 @@ s32 EnZl4_CsWarnAboutGanon(EnZl4* this, GlobalContext* globalCtx) {
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break;
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case 9:
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if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) {
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func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_14);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_14);
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globalCtx->msgCtx.msgMode = MSGMODE_PAUSED;
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this->talkState++;
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}
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@ -1048,7 +1048,7 @@ s32 EnZl4_CsWarnAboutGanon(EnZl4* this, GlobalContext* globalCtx) {
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s32 EnZl4_CsMakePlan(EnZl4* this, GlobalContext* globalCtx) {
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switch (this->talkState) {
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case 0:
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func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_18);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_18);
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this->blinkTimer = 0;
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this->eyeExpression = ZL4_EYES_NEUTRAL;
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this->mouthExpression = ZL4_MOUTH_WORRIED;
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@ -1065,7 +1065,7 @@ s32 EnZl4_CsMakePlan(EnZl4* this, GlobalContext* globalCtx) {
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case 2:
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if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) {
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EnZl4_SetCsCameraAngle(globalCtx, 13);
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func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_19);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_19);
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this->blinkTimer = 0;
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this->eyeExpression = ZL4_EYES_NEUTRAL;
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this->mouthExpression = ZL4_MOUTH_SURPRISED;
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@ -1080,7 +1080,7 @@ s32 EnZl4_CsMakePlan(EnZl4* this, GlobalContext* globalCtx) {
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case 4:
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if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) {
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Message_StartTextbox(globalCtx, 0x207D, NULL);
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func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_7);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_7);
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this->blinkTimer = 0;
|
||||
this->eyeExpression = ZL4_EYES_NEUTRAL;
|
||||
this->mouthExpression = ZL4_MOUTH_NEUTRAL;
|
||||
|
@ -1107,7 +1107,7 @@ s32 EnZl4_CsMakePlan(EnZl4* this, GlobalContext* globalCtx) {
|
|||
break;
|
||||
case 7:
|
||||
if (Actor_HasParent(&this->actor, globalCtx)) {
|
||||
func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_0);
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_0);
|
||||
this->talkState++;
|
||||
} else {
|
||||
func_8002F434(&this->actor, globalCtx, GI_LETTER_ZELDA, fabsf(this->actor.xzDistToPlayer) + 1.0f,
|
||||
|
@ -1129,7 +1129,7 @@ void EnZl4_Cutscene(EnZl4* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
break;
|
||||
case ZL4_CS_START:
|
||||
func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_3);
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_3);
|
||||
this->blinkTimer = 0;
|
||||
this->eyeExpression = ZL4_EYES_NEUTRAL;
|
||||
this->mouthExpression = ZL4_MOUTH_SURPRISED;
|
||||
|
@ -1205,7 +1205,7 @@ void EnZl4_TheEnd(EnZl4* this, GlobalContext* globalCtx) {
|
|||
Vec3f pos;
|
||||
|
||||
if (SkelAnime_Update(&this->skelAnime) && (this->skelAnime.animation == &gChildZeldaAnim_010DF8)) {
|
||||
func_80034EC0(&this->skelAnime, sAnimationEntries, ZL4_ANIM_4);
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_4);
|
||||
}
|
||||
if (EnZl4_InMovingAnim(this)) {
|
||||
EnZl4_SetMove(this, globalCtx);
|
||||
|
@ -1225,7 +1225,7 @@ void EnZl4_TheEnd(EnZl4* this, GlobalContext* globalCtx) {
|
|||
this->actor.world.pos = this->actor.home.pos = pos;
|
||||
}
|
||||
if (this->lastAction != npcAction->action) {
|
||||
func_80034EC0(&this->skelAnime, sAnimationEntries, animIndex[npcAction->action]);
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, animIndex[npcAction->action]);
|
||||
this->lastAction = npcAction->action;
|
||||
}
|
||||
this->actor.velocity.x = 0.0f;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue