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bg_ice_shelter OK (#736)

* ok

* OK

* asm
This commit is contained in:
fig02 2021-03-28 18:53:28 -04:00 committed by GitHub
parent 941f79215c
commit 11e5be77d5
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GPG key ID: 4AEE18F83AFDEB23
26 changed files with 400 additions and 1277 deletions

View file

@ -9,13 +9,18 @@ void BgIceShelter_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgIceShelter_Update(Actor* thisx, GlobalContext* globalCtx);
void BgIceShelter_Draw(Actor* thisx, GlobalContext* globalCtx);
extern UNK_TYPE D_060006F0;
extern UNK_TYPE D_060012A0;
extern UNK_TYPE D_06001C1C;
extern UNK_TYPE D_06002640;
extern UNK_TYPE D_06002920;
void func_80891064(BgIceShelter* this);
void func_808911BC(BgIceShelter* this);
void func_8089107C(BgIceShelter* this, GlobalContext* globalCtx);
void func_808911D4(BgIceShelter* this, GlobalContext* globalCtx);
extern Gfx D_060006F0[];
extern Gfx D_060012A0[];
extern CollisionHeader D_06001C1C;
extern Gfx D_06002640[];
extern CollisionHeader D_06002920;
/*
const ActorInit Bg_Ice_Shelter_InitVars = {
ACTOR_BG_ICE_SHELTER,
ACTORCAT_BG,
@ -28,6 +33,11 @@ const ActorInit Bg_Ice_Shelter_InitVars = {
(ActorFunc)BgIceShelter_Draw,
};
static f32 sScales[] = { 0.1f, 0.06f, 0.1f, 0.1f, 0.25f };
static Color_RGBA8 sDustPrimColor = { 250, 250, 250, 255 };
static Color_RGBA8 sDustEnvColor = { 180, 180, 180, 255 };
static ColliderCylinderInit D_8089170C = {
{
COLTYPE_NONE,
@ -67,29 +77,369 @@ static ColliderCylinderInit D_80891738 = {
},
{ 0, 0, 0, { 0, 0, 0 } },
};
*/
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Ice_Shelter/func_80890740.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Ice_Shelter/func_80890874.s")
void func_80890740(BgIceShelter* this, GlobalContext* globalCtx) {
static s16 cylinderRadii[] = { 47, 33, 44, 41, 100 };
static s16 cylinderHeights[] = { 80, 54, 90, 60, 200 };
s32 pad;
s32 type = (this->dyna.actor.params >> 8) & 7;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Ice_Shelter/func_808908FC.s")
Collider_InitCylinder(globalCtx, &this->cylinder1);
Collider_SetCylinder(globalCtx, &this->cylinder1, &this->dyna.actor, &D_8089170C);
Collider_UpdateCylinder(&this->dyna.actor, &this->cylinder1);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Ice_Shelter/BgIceShelter_Init.s")
this->cylinder1.dim.radius = cylinderRadii[type];
this->cylinder1.dim.height = cylinderHeights[type];
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Ice_Shelter/BgIceShelter_Destroy.s")
if (type == 0 || type == 1 || type == 4) {
Collider_InitCylinder(globalCtx, &this->cylinder2);
Collider_SetCylinder(globalCtx, &this->cylinder2, &this->dyna.actor, &D_80891738);
Collider_UpdateCylinder(&this->dyna.actor, &this->cylinder2);
this->cylinder2.dim.radius = cylinderRadii[type];
this->cylinder2.dim.height = cylinderHeights[type];
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Ice_Shelter/func_80890B8C.s")
if (type == 4) {
this->cylinder1.dim.pos.z += 30;
this->cylinder2.dim.pos.z += 30;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Ice_Shelter/func_80890E00.s")
void func_80890874(BgIceShelter* this, GlobalContext* globalCtx, CollisionHeader* collision, s32 moveFlag) {
s32 pad;
CollisionHeader* colHeader = NULL;
s32 pad2;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Ice_Shelter/func_80891064.s")
DynaPolyActor_Init(&this->dyna, moveFlag);
CollisionHeader_GetVirtual(collision, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Ice_Shelter/func_8089107C.s")
if (this->dyna.bgId == BG_ACTOR_MAX) {
// Warning : move BG registration failed
osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_bg_ice_shelter.c", 362,
this->dyna.actor.id, this->dyna.actor.params);
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Ice_Shelter/func_808911BC.s")
void func_808908FC(Vec3f* dest, Vec3f* src, s16 angle) {
f32 sin = Math_SinS(angle);
f32 cos = Math_CosS(angle);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Ice_Shelter/func_808911D4.s")
dest->x = (src->z * sin) + (src->x * cos);
dest->y = src->y;
dest->z = (src->z * cos) - (src->x * sin);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Ice_Shelter/BgIceShelter_Update.s")
static InitChainEntry sInitChain[] = {
ICHAIN_F32(uncullZoneForward, 1200, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneScale, 500, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneDownward, 1000, ICHAIN_STOP),
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Ice_Shelter/BgIceShelter_Draw.s")
void BgIceShelter_Init(Actor* thisx, GlobalContext* globalCtx) {
static Vec3f kzIceScale = { 0.18f, 0.27f, 0.24f };
BgIceShelter* this = THIS;
s16 type = (this->dyna.actor.params >> 8) & 7;
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
if (type == 4) {
this->dyna.actor.world.rot.x += 0xBB8;
this->dyna.actor.world.pos.y -= 45.0f;
this->dyna.actor.shape.rot.x = this->dyna.actor.world.rot.x;
this->dyna.actor.world.pos.z -= 38.0f;
}
if (type == 4) {
Math_Vec3f_Copy(&this->dyna.actor.scale, &kzIceScale);
} else {
Actor_SetScale(&this->dyna.actor, sScales[type]);
}
switch (type) {
case 2:
func_80890874(this, globalCtx, &D_06001C1C, 0);
break;
case 3:
func_80890874(this, globalCtx, &D_06002920, 0);
break;
}
func_80890740(this, globalCtx);
this->dyna.actor.colChkInfo.mass = MASS_IMMOVABLE;
if (!((this->dyna.actor.params >> 6) & 1) && (Flags_GetSwitch(globalCtx, this->dyna.actor.params & 0x3F))) {
Actor_Kill(&this->dyna.actor);
return;
}
func_80891064(this);
osSyncPrintf("(ice shelter)(arg_data 0x%04x)\n", this->dyna.actor.params);
}
void BgIceShelter_Destroy(Actor* thisx, GlobalContext* globalCtx) {
BgIceShelter* this = THIS;
switch ((this->dyna.actor.params >> 8) & 7) {
case 2:
case 3:
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
break;
case 0:
case 1:
case 4:
Collider_DestroyCylinder(globalCtx, &this->cylinder2);
break;
}
Collider_DestroyCylinder(globalCtx, &this->cylinder1);
}
s16 D_80891794[] = { 0x0000, 0x4000, 0x2000, 0x6000, 0x1000, 0x5000, 0x3000, 0x7000 };
s16 D_808917A4[] = { 0x0000, 0x003C, 0x0018, 0x0054, 0x0030, 0x000C, 0x0048, 0x0024 };
void func_80890B8C(BgIceShelter* this, GlobalContext* globalCtx, f32 chance, f32 scale) {
f32 cos;
f32 sin;
f32 xzOffset;
Vec3f* icePos;
s16 angle;
s16 frames;
s32 i;
s32 pad[2];
Vec3f dustPos;
Vec3f dustVel;
Vec3f dustAccel;
frames = (s16)globalCtx->state.frames & 7;
for (i = 0; i < 2; i++) {
if (chance < Rand_ZeroOne()) {
continue;
}
xzOffset = 42.0f * scale;
icePos = &this->dyna.actor.world.pos;
angle = D_80891794[frames] + (i * 0x8000);
sin = Math_SinS(angle);
cos = Math_CosS(angle);
dustPos.x = (xzOffset * sin) + icePos->x;
dustPos.y = (16.0f * scale) + icePos->y;
dustPos.z = (xzOffset * cos) + icePos->z;
dustVel.x = ((Rand_ZeroOne() * 3.0f) - 1.0f) * sin;
dustVel.y = 0.0f;
dustVel.z = ((Rand_ZeroOne() * 3.0f) - 1.0f) * cos;
dustAccel.x = 0.07f * sin;
dustAccel.y = 0.8f;
dustAccel.z = 0.07f * cos;
func_8002829C(globalCtx, &dustPos, &dustVel, &dustAccel, &sDustPrimColor, &sDustEnvColor, 450.0f * scale,
(s16)((Rand_ZeroOne() * 40.0f) + 40.0f) * scale);
}
}
void func_80890E00(BgIceShelter* this, GlobalContext* globalCtx, f32 chance, f32 arg3) {
static f32 D_808917B4[] = { -1.0f, 1.0f };
Vec3f* icePos;
s16 frames;
s32 pad[2];
Vec3f dustPos;
Vec3f dustVel;
Vec3f dustAccel;
Vec3f posOffset;
s32 i;
frames = (s16)globalCtx->state.frames & 7;
for (i = 0; i < 2; i++) {
icePos = &this->dyna.actor.world.pos;
if (chance < Rand_ZeroOne()) {
continue;
}
posOffset.x = (D_808917A4[frames] + ((Rand_ZeroOne() * 12.0f) - 6.0f)) * D_808917B4[i];
posOffset.y = 15.0f;
posOffset.z = ((84.0f - posOffset.x) * 0.2f) + (Rand_ZeroOne() * 20.0f);
func_808908FC(&dustPos, &posOffset, this->dyna.actor.world.rot.y);
Math_Vec3f_Sum(&dustPos, icePos, &dustPos);
dustVel.x = (Rand_ZeroOne() * 3.0f) - 1.5f;
dustVel.y = 0.0f;
dustVel.z = (Rand_ZeroOne() * 3.0f) - 1.5f;
dustAccel.x = (Rand_ZeroOne() * 0.14f) - 0.07f;
dustAccel.y = 0.8f;
dustAccel.z = (Rand_ZeroOne() * 0.14f) - 0.07f;
func_8002829C(globalCtx, &dustPos, &dustVel, &dustAccel, &sDustPrimColor, &sDustEnvColor, 450,
(Rand_ZeroOne() * 40.0f) + 40.0f);
}
}
void func_80891064(BgIceShelter* this) {
this->actionFunc = func_8089107C;
this->alpha = 255;
}
void func_8089107C(BgIceShelter* this, GlobalContext* globalCtx) {
s32 pad;
s16 type = (this->dyna.actor.params >> 8) & 7;
if (type == 4) {
if (this->dyna.actor.parent != NULL) {
this->dyna.actor.parent->freezeTimer = 10000;
}
}
if (this->cylinder1.base.acFlags & AC_HIT) {
this->cylinder1.base.acFlags &= ~AC_HIT;
if ((this->cylinder1.base.ac != NULL) && (this->cylinder1.base.ac->id == ACTOR_EN_ICE_HONO)) {
if (type == 4) {
if (this->dyna.actor.parent != NULL) {
this->dyna.actor.parent->freezeTimer = 50;
}
}
func_808911BC(this);
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_ICE_MELT);
}
}
switch (type) {
case 0:
case 1:
case 4:
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->cylinder1.base);
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->cylinder2.base);
break;
}
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->cylinder1.base);
}
void func_808911BC(BgIceShelter* this) {
this->actionFunc = func_808911D4;
this->alpha = 255;
}
static f32 D_808917BC[] = { -0.0015f, -0.0009f, -0.0016f, -0.0016f, -0.00375f };
static f32 D_808917D0[] = { 1.0f, 0.6f, 1.2f, 1.0f, 1.8f };
static void (*sEffSpawnFuncs[])(BgIceShelter* this, GlobalContext* globalCtx, f32 chance, f32 scale) = {
func_80890B8C, func_80890B8C, func_80890B8C, func_80890E00, func_80890B8C,
};
void func_808911D4(BgIceShelter* this, GlobalContext* globalCtx) {
s32 pad;
s32 type = (this->dyna.actor.params >> 8) & 7;
f32 phi_f0;
this->alpha -= 5;
this->alpha = CLAMP(this->alpha, 0, 255);
this->dyna.actor.scale.y += D_808917BC[type];
this->dyna.actor.scale.y = CLAMP_MIN(this->dyna.actor.scale.y, 0.0001f);
if (this->alpha > 80) {
switch (type) {
case 0:
case 1:
case 4:
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->cylinder1.base);
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->cylinder2.base);
break;
}
}
if (this->alpha > 180) {
phi_f0 = 1.0f;
} else if (this->alpha > 60) {
phi_f0 = 0.5f;
} else {
phi_f0 = 0.0f;
}
sEffSpawnFuncs[type](this, globalCtx, phi_f0, D_808917D0[type]);
if (this->alpha <= 0) {
if (!((this->dyna.actor.params >> 6) & 1)) {
Flags_SetSwitch(globalCtx, this->dyna.actor.params & 0x3F);
}
if (type == 4) {
func_80078884(NA_SE_SY_CORRECT_CHIME);
}
Actor_Kill(&this->dyna.actor);
}
}
void BgIceShelter_Update(Actor* thisx, GlobalContext* globalCtx) {
BgIceShelter* this = THIS;
this->actionFunc(this, globalCtx);
}
void BgIceShelter_Draw(Actor* thisx, GlobalContext* globalCtx2) {
GlobalContext* globalCtx = globalCtx2;
BgIceShelter* this = THIS;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_ice_shelter.c", 748);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_ice_shelter.c", 751),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
switch ((this->dyna.actor.params >> 8) & 7) {
case 0:
case 1:
case 2:
case 4:
func_8002ED80(&this->dyna.actor, globalCtx, 0);
break;
}
gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, this->alpha);
switch ((this->dyna.actor.params >> 8) & 7) {
case 0:
case 1:
case 4:
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, -globalCtx->gameplayFrames & 0x7F,
-globalCtx->gameplayFrames & 0x7F, 0x20, 0x20, 1,
-globalCtx->gameplayFrames & 0x7F, globalCtx->gameplayFrames & 0x7F, 0x20,
0x20));
gSPDisplayList(POLY_XLU_DISP++, D_060006F0);
break;
case 2:
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, globalCtx->gameplayFrames & 0xFF, 0x40, 0x40, 1,
0, -globalCtx->gameplayFrames & 0xFF, 0x40, 0x40));
gSPSegment(POLY_XLU_DISP++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, -globalCtx->gameplayFrames & 0xFF,
globalCtx->gameplayFrames & 0xFF, 0x40, 0x40, 1,
globalCtx->gameplayFrames & 0xFF, globalCtx->gameplayFrames & 0xFF, 0x40,
0x40));
gSPDisplayList(POLY_XLU_DISP++, D_060012A0);
break;
case 3:
gSPDisplayList(POLY_XLU_DISP++, D_06002640);
break;
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_ice_shelter.c", 815);
}

View file

@ -6,9 +6,14 @@
struct BgIceShelter;
typedef void (*BgIceShelterActionFunc)(struct BgIceShelter*, GlobalContext*);
typedef struct BgIceShelter {
/* 0x0000 */ Actor actor;
/* 0x014C */ char unk_14C[0xB8];
/* 0x0000 */ DynaPolyActor dyna;
/* 0x0164 */ BgIceShelterActionFunc actionFunc;
/* 0x0168 */ ColliderCylinder cylinder1;
/* 0x01B4 */ ColliderCylinder cylinder2;
/* 0x0200 */ s16 alpha;
} BgIceShelter; // size = 0x0204
extern const ActorInit Bg_Ice_Shelter_InitVars;

View file

@ -330,8 +330,8 @@ void EnArrow_Fly(EnArrow* this, GlobalContext* globalCtx) {
Actor_MoveForward(&this->actor);
if ((this->touchedPoly =
BgCheck_ProjectileLineTest(&globalCtx->colCtx, &this->actor.prevPos, &this->actor.world.pos, &hitPoint,
&this->actor.wallPoly, true, true, true, true, &bgId))) {
BgCheck_ProjectileLineTest(&globalCtx->colCtx, &this->actor.prevPos, &this->actor.world.pos, &hitPoint,
&this->actor.wallPoly, true, true, true, true, &bgId))) {
func_8002F9EC(globalCtx, &this->actor, this->actor.wallPoly, bgId, &hitPoint);
Math_Vec3f_Copy(&posCopy, &this->actor.world.pos);
Math_Vec3f_Copy(&this->actor.world.pos, &hitPoint);

View file

@ -318,7 +318,8 @@ void EnDodongo_Init(Actor* thisx, GlobalContext* globalCtx) {
this->bodyScale.x = this->bodyScale.y = this->bodyScale.z = 1.0f;
ActorShape_Init(&this->actor.shape, 0.0f, &ActorShadow_DrawCircle, 48.0f);
Actor_SetScale(&this->actor, 0.01875f);
SkelAnime_Init(globalCtx, &this->skelAnime, &gDodongoSkel, &gDodongoWaitAnim, this->jointTable, this->morphTable, 31);
SkelAnime_Init(globalCtx, &this->skelAnime, &gDodongoSkel, &gDodongoWaitAnim, this->jointTable, this->morphTable,
31);
this->actor.colChkInfo.health = 4;
this->actor.colChkInfo.mass = MASS_HEAVY;
this->actor.colChkInfo.damageTable = &sDamageTable;

View file

@ -143,7 +143,8 @@ void EnFirefly_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_ProcessInitChain(&this->actor, sInitChain);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 25.0f);
SkelAnime_Init(globalCtx, &this->skelAnime, &gKeeseSkeleton, &gKeeseFlyAnim, this->jointTable, this->morphTable, 28);
SkelAnime_Init(globalCtx, &this->skelAnime, &gKeeseSkeleton, &gKeeseFlyAnim, this->jointTable, this->morphTable,
28);
Collider_InitJntSph(globalCtx, &this->collider);
Collider_SetJntSph(globalCtx, &this->collider, &this->actor, &sJntSphInit, this->colliderItems);
CollisionCheck_SetInfo(&this->actor.colChkInfo, &sDamageTable, &sColChkInfoInit);

View file

@ -129,7 +129,8 @@ void EnFloormas_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_ProcessInitChain(&this->actor, sInitChain);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 50.0f);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gWallmasterSkel, &gWallmasterWaitAnim, this->jointTable, this->morphTable, 25);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gWallmasterSkel, &gWallmasterWaitAnim, this->jointTable,
this->morphTable, 25);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
CollisionCheck_SetInfo(&this->actor.colChkInfo, &sDamageTable, &sColChkInfoInit);
@ -235,8 +236,8 @@ void EnFloormas_SetupTurn(EnFloormas* this) {
if (rotDelta > 0) {
Animation_MorphToPlayOnce(&this->skelAnime, &gFloormasterTurnAnim, -3.0f);
} else {
Animation_Change(&this->skelAnime, &gFloormasterTurnAnim, -1.0f, Animation_GetLastFrame(&gFloormasterTurnAnim), 0.0f, ANIMMODE_ONCE,
-3.0f);
Animation_Change(&this->skelAnime, &gFloormasterTurnAnim, -1.0f, Animation_GetLastFrame(&gFloormasterTurnAnim),
0.0f, ANIMMODE_ONCE, -3.0f);
}
if (this->actor.scale.x > 0.004f) {
@ -249,7 +250,8 @@ void EnFloormas_SetupTurn(EnFloormas* this) {
}
void EnFloormas_SetupHover(EnFloormas* this, GlobalContext* globalCtx) {
Animation_Change(&this->skelAnime, &gWallmasterHoverAnim, 3.0f, 0, Animation_GetLastFrame(&gWallmasterHoverAnim), ANIMMODE_ONCE, -3.0f);
Animation_Change(&this->skelAnime, &gWallmasterHoverAnim, 3.0f, 0, Animation_GetLastFrame(&gWallmasterHoverAnim),
ANIMMODE_ONCE, -3.0f);
this->actor.speedXZ = 0.0f;
this->actor.gravity = 0.0f;
EnFloormas_MakeInvulnerable(this);
@ -288,8 +290,8 @@ void EnFloormas_SetupSplit(EnFloormas* this) {
this->actor.shape.rot.y = this->actor.parent->shape.rot.y + 0x5555;
this->actor.world.pos = this->actor.parent->world.pos;
this->actor.params = 0x10;
Animation_Change(&this->skelAnime, &gWallmasterJumpAnim, 1.0f, 41.0f, Animation_GetLastFrame(&gWallmasterJumpAnim), ANIMMODE_ONCE,
0.0f);
Animation_Change(&this->skelAnime, &gWallmasterJumpAnim, 1.0f, 41.0f, Animation_GetLastFrame(&gWallmasterJumpAnim),
ANIMMODE_ONCE, 0.0f);
this->collider.dim.radius = sCylinderInit.dim.radius * 0.6f;
this->collider.dim.height = sCylinderInit.dim.height * 0.6f;
this->collider.info.bumperFlags &= ~BUMP_HOOKABLE;

View file

@ -126,7 +126,8 @@ void EnOkuta_Init(Actor* thisx, GlobalContext* globalCtx) {
this->numShots = (thisx->params >> 8) & 0xFF;
thisx->params &= 0xFF;
if (thisx->params == 0) {
SkelAnime_Init(globalCtx, &this->skelAnime, &gOctorokSkel, &gOctorokAppearAnim, this->jointTable, this->morphTable, 38);
SkelAnime_Init(globalCtx, &this->skelAnime, &gOctorokSkel, &gOctorokAppearAnim, this->jointTable,
this->morphTable, 38);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, thisx, &sOctorockColliderInit);
CollisionCheck_SetInfo(&thisx->colChkInfo, &sDamageTable, &sColChkInfoInit);

View file

@ -160,8 +160,7 @@ void EnSkb_Init(Actor* thisx, GlobalContext* globalCtx) {
this->actor.colChkInfo.mass = 0xFE;
this->actor.colChkInfo.health = 2;
this->actor.shape.yOffset = -8000.0f;
SkelAnime_Init(globalCtx, &this->skelAnime, &D_060041F8, &D_06001854, this->jointTable,
this->morphTable, 20);
SkelAnime_Init(globalCtx, &this->skelAnime, &D_060041F8, &D_06001854, this->jointTable, this->morphTable, 20);
this->actor.naviEnemyId = 0x55;
Collider_InitJntSph(globalCtx, &this->collider);

View file

@ -122,7 +122,8 @@ void EnWallmas_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_ProcessInitChain(thisx, sInitChain);
ActorShape_Init(&thisx->shape, 0, NULL, 0.5f);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gWallmasterSkel, &gWallmasterWaitAnim, this->jointTable, this->morphTable, 25);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gWallmasterSkel, &gWallmasterWaitAnim, this->jointTable,
this->morphTable, 25);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, thisx, &sCylinderInit);
@ -167,8 +168,8 @@ void EnWallmas_SetupDrop(EnWallmas* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
AnimationHeader* objSegChangee = &gWallmasterLungeAnim;
Animation_Change(&this->skelAnime, objSegChangee, 0.0f, 20.0f, Animation_GetLastFrame(&gWallmasterLungeAnim), ANIMMODE_ONCE,
0.0f);
Animation_Change(&this->skelAnime, objSegChangee, 0.0f, 20.0f, Animation_GetLastFrame(&gWallmasterLungeAnim),
ANIMMODE_ONCE, 0.0f);
this->yTarget = player->actor.world.pos.y;
this->actor.world.pos.y = player->actor.world.pos.y + 300.0f;