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Reduce overlay dependencies on global.h (4) (#2456)
* remove more global.h references * .bss
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163 changed files with 920 additions and 157 deletions
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@ -5,6 +5,19 @@
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*/
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#include "z_mir_ray.h"
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#include "libu64/debug.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "ichain.h"
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#include "sfx.h"
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#include "sys_math3d.h"
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#include "sys_matrix.h"
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#include "z_lib.h"
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#include "z64light.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "assets/objects/object_mir_ray/object_mir_ray.h"
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#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)
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@ -2,7 +2,8 @@
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#define Z_MIR_RAY_H
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#include "ultra64.h"
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#include "global.h"
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#include "z64actor.h"
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#include "z64light.h"
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struct MirRay;
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@ -22,7 +23,7 @@ typedef struct MirRayDataEntry {
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typedef struct MirRayShieldReflection {
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ MtxF mtx;
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/* 0x4C */ CollisionPoly* reflectionPoly;
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/* 0x4C */ struct CollisionPoly* reflectionPoly;
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/* 0x50 */ u8 opacity;
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} MirRayShieldReflection; // size = 0x54
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