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Decompiled ovl_En_Zl1 (#169)

* Some progress

* progs

* More

* 1 more

* Init

* Slightly better score on one function

* 1 down!

* some progress

* Prep for PR

* PR suggestions

* OK!

* Formatting

* formatting again

* PR comments

* updating ZAP2
This commit is contained in:
Ethan Roseman 2020-05-30 09:33:29 -04:00 committed by GitHub
parent 6d4558542a
commit 13a94482e5
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GPG key ID: 4AEE18F83AFDEB23
29 changed files with 909 additions and 2059 deletions

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@ -1510,7 +1510,7 @@ s32 func_800C05E4(GlobalContext* globalCtx, s16 camId, Vec3f* arg2, Vec3f* arg3,
s32 func_800C0704(GlobalContext* globalCtx, s16 camId, f32 arg2);
s32 func_800C0744(GlobalContext* globalCtx, s16 camId, s16 arg2);
void func_800C078C(GlobalContext* globalCtx, s16 camId1, s16 camId2);
void func_800C0808(GlobalContext* globalCtx, s16 camId, s32 arg2, s16 arg3);
s32 func_800C0808(GlobalContext* globalCtx, s16 camId, Player* player, s16 arg3);
void func_800C0874(GlobalContext* globalCtx, s16 camId, s16 arg2);
void func_800C08AC(GlobalContext* globalCtx, s16 camId, s16 arg2);
void Gameplay_SaveSceneFlags(GlobalContext* globalCtx);