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Decompiled ovl_En_Zl1 (#169)
* Some progress * progs * More * 1 more * Init * Slightly better score on one function * 1 down! * some progress * Prep for PR * PR suggestions * OK! * Formatting * formatting again * PR comments * updating ZAP2
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29 changed files with 909 additions and 2059 deletions
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@ -1510,7 +1510,7 @@ s32 func_800C05E4(GlobalContext* globalCtx, s16 camId, Vec3f* arg2, Vec3f* arg3,
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s32 func_800C0704(GlobalContext* globalCtx, s16 camId, f32 arg2);
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s32 func_800C0744(GlobalContext* globalCtx, s16 camId, s16 arg2);
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void func_800C078C(GlobalContext* globalCtx, s16 camId1, s16 camId2);
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void func_800C0808(GlobalContext* globalCtx, s16 camId, s32 arg2, s16 arg3);
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s32 func_800C0808(GlobalContext* globalCtx, s16 camId, Player* player, s16 arg3);
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void func_800C0874(GlobalContext* globalCtx, s16 camId, s16 arg2);
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void func_800C08AC(GlobalContext* globalCtx, s16 camId, s16 arg2);
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void Gameplay_SaveSceneFlags(GlobalContext* globalCtx);
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