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EnHintnuts OK (#154)

* merged from upstream

* matching

* named functions

* made suggested changes
This commit is contained in:
gamestabled 2020-05-24 04:30:24 -04:00 committed by GitHub
parent e6b00f03bf
commit 13b1dc03bb
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GPG key ID: 4AEE18F83AFDEB23
35 changed files with 530 additions and 1810 deletions

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@ -15,7 +15,31 @@ void EnHintnuts_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnHintnuts_Update(Actor* thisx, GlobalContext* globalCtx);
void EnHintnuts_Draw(Actor* thisx, GlobalContext* globalCtx);
/*
void EnHintnuts_SetupWait(EnHintnuts* this);
void EnHintnuts_Wait(EnHintnuts* this, GlobalContext* globalCtx);
void EnHintnuts_LookAround(EnHintnuts* this, GlobalContext* globalCtx);
void EnHintnuts_Stand(EnHintnuts* this, GlobalContext* globalCtx);
void EnHintnuts_ThrowNut(EnHintnuts* this, GlobalContext* globalCtx);
void EnHintnuts_Burrow(EnHintnuts* this, GlobalContext* globalCtx);
void EnHintnuts_BeginRun(EnHintnuts* this, GlobalContext* globalCtx);
void EnHintnuts_BeginFreeze(EnHintnuts* this, GlobalContext* globalCtx);
void EnHintnuts_Run(EnHintnuts* this, GlobalContext* globalCtx);
void EnHintnuts_Talk(EnHintnuts* this, GlobalContext* globalCtx);
void EnHintnuts_Leave(EnHintnuts* this, GlobalContext* globalCtx);
void EnHintnuts_Freeze(EnHintnuts* this, GlobalContext* globalCtx);
extern AnimationHeader D_06000168;
extern Gfx D_060014E0[];
extern SkeletonHeader D_060023B8;
extern AnimationHeader D_060024CC;
extern AnimationHeader D_060026C4;
extern AnimationHeader D_06002B90;
extern AnimationHeader D_06002894;
extern AnimationHeader D_060029BC;
extern AnimationHeader D_06002E84;
extern AnimationHeader D_06002F7C;
extern AnimationHeader D_06003128;
const ActorInit En_Hintnuts_InitVars = {
ACTOR_EN_HINTNUTS,
ACTORTYPE_ENEMY,
@ -27,61 +51,512 @@ const ActorInit En_Hintnuts_InitVars = {
(ActorFunc)EnHintnuts_Update,
(ActorFunc)EnHintnuts_Draw,
};
*/
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hintnuts/EnHintnuts_Init.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hintnuts/EnHintnuts_Destroy.s")
static ColliderCylinderInit sCylinderInit = {
{ COLTYPE_UNK6, 0x00, 0x09, 0x39, 0x10, COLSHAPE_CYLINDER },
{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0xFFCFFFFF, 0x00, 0x00 }, 0x00, 0x01, 0x01 },
{ 18, 32, 0, { 0, 0, 0 } }
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hintnuts/func_80A573D0.s")
static CollisionCheckInfoInit sColChkInfoInit = {
0x01,
0x0012,
0x0020,
0xFE,
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hintnuts/func_80A57454.s")
static s16 sPuzzleCounter = 0;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hintnuts/func_80A574D4.s")
static InitChainEntry sInitChain[] = {
ICHAIN_F32(gravity, -1, ICHAIN_CONTINUE),
ICHAIN_S8(naviEnemyId, 10, ICHAIN_CONTINUE),
ICHAIN_F32(unk_4C, 2600, ICHAIN_STOP),
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hintnuts/func_80A5751C.s")
void EnHintnuts_Init(Actor* thisx, GlobalContext* globalCtx) {
EnHintnuts* this = THIS;
s32 pad;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hintnuts/func_80A57558.s")
Actor_ProcessInitChain(&this->actor, sInitChain);
if (this->actor.params == 0xA) {
this->actor.flags &= ~5;
} else {
ActorShape_Init(&this->actor.shape, 0x0, ActorShadow_DrawFunc_Circle, 35.0f);
SkelAnime_Init(globalCtx, &this->skelAnime, &D_060023B8, &D_06002F7C, this->limbDrawTable,
this->transitionDrawTable, 10);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
func_80061ED4(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
Actor_SetTextWithPrefix(globalCtx, &this->actor, (this->actor.params >> 8) & 0xFF);
this->textIdCopy = this->actor.textId;
this->actor.params &= 0xFF;
sPuzzleCounter = 0;
if (this->actor.textId == 0x109B) { // "Please forgive me, master!..."
if (Flags_GetClear(globalCtx, 0x9) != 0) {
Actor_Kill(&this->actor);
return;
}
}
EnHintnuts_SetupWait(this);
Actor_SpawnAttached(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_HINTNUTS, this->actor.posRot.pos.x,
this->actor.posRot.pos.y, this->actor.posRot.pos.z, 0, this->actor.posRot.rot.y, 0, 0xA);
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hintnuts/func_80A575C0.s")
void EnHintnuts_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnHintnuts* this = THIS;
if (this->actor.params != 0xA) {
Collider_DestroyCylinder(globalCtx, &this->collider);
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hintnuts/func_80A5760C.s")
void EnHintnuts_HitByScrubProjectile1(EnHintnuts* this, GlobalContext* globalCtx) {
if (this->actor.textId != 0 && this->actor.type == ACTORTYPE_ENEMY &&
((this->actor.params == 0) || (sPuzzleCounter == 2))) {
this->actor.flags &= ~0x5;
this->actor.flags |= 0x9;
Actor_ChangeType(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORTYPE_BG);
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hintnuts/func_80A576FC.s")
void EnHintnuts_SetupWait(EnHintnuts* this) {
SkelAnime_ChangeAnimPlaybackStop(&this->skelAnime, &D_06002B90, 0.0f);
this->animFlagAndTimer = Math_Rand_S16Offset(100, 50);
this->collider.dim.height = 5;
this->actor.posRot.pos = this->actor.initPosRot.pos;
this->collider.base.acFlags &= ~1;
this->actionFunc = EnHintnuts_Wait;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hintnuts/func_80A57744.s")
void EnHintnuts_SetupLookAround(EnHintnuts* this) {
SkelAnime_ChangeAnimDefaultRepeat(&this->skelAnime, &D_06002894);
this->animFlagAndTimer = 2;
this->actionFunc = EnHintnuts_LookAround;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hintnuts/func_80A57790.s")
void EnHintnuts_SetupThrowScrubProjectile(EnHintnuts* this) {
SkelAnime_ChangeAnimDefaultStop(&this->skelAnime, &D_06000168);
this->actionFunc = EnHintnuts_ThrowNut;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hintnuts/func_80A57850.s")
void EnHintnuts_SetupStand(EnHintnuts* this) {
SkelAnime_ChangeAnimTransitionRepeat(&this->skelAnime, &D_06002F7C, -3.0f);
if (this->actionFunc == EnHintnuts_ThrowNut) {
this->animFlagAndTimer = 2 | 0x1000; // sets timer and flag
} else {
this->animFlagAndTimer = 1;
}
this->actionFunc = EnHintnuts_Stand;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hintnuts/func_80A578FC.s")
void EnHintnuts_SetupBurrow(EnHintnuts* this) {
SkelAnime_ChangeAnimTransitionStop(&this->skelAnime, &D_060024CC, -5.0f);
Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_DOWN);
this->actionFunc = EnHintnuts_Burrow;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hintnuts/func_80A57B60.s")
void EnHintnuts_HitByScrubProjectile2(EnHintnuts* this) {
SkelAnime_ChangeAnimTransitionStop(&this->skelAnime, &D_060026C4, -3.0f);
this->collider.dim.height = 0x25;
Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_DAMAGE);
this->collider.base.acFlags &= ~1;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hintnuts/func_80A57BE4.s")
if (this->actor.params > 0 && this->actor.params < 4 && this->actor.type == ACTORTYPE_ENEMY) {
if (sPuzzleCounter == -4) {
sPuzzleCounter = 0;
}
if (this->actor.params == sPuzzleCounter + 1) {
sPuzzleCounter++;
} else {
if (sPuzzleCounter > 0) {
sPuzzleCounter = -sPuzzleCounter;
}
sPuzzleCounter--;
}
this->actor.flags |= 0x10;
this->actionFunc = EnHintnuts_BeginFreeze;
} else {
this->actionFunc = EnHintnuts_BeginRun;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hintnuts/func_80A57CA8.s")
void EnHintnuts_SetupRun(EnHintnuts* this) {
SkelAnime_ChangeAnimDefaultRepeat(&this->skelAnime, &D_06003128);
this->animFlagAndTimer = 5;
this->actionFunc = EnHintnuts_Run;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hintnuts/func_80A57DE4.s")
void EnHintnuts_SetupTalk(EnHintnuts* this) {
SkelAnime_ChangeAnimTransitionRepeat(&this->skelAnime, &D_06002E84, -5.0f);
this->actionFunc = EnHintnuts_Talk;
this->actor.speedXZ = 0.0f;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hintnuts/func_80A57EF8.s")
void EnHintnuts_SetupLeave(EnHintnuts* this, GlobalContext* globalCtx) {
SkelAnime_ChangeAnimTransitionRepeat(&this->skelAnime, &D_06003128, -5.0f);
this->actor.speedXZ = 3.0f;
this->animFlagAndTimer = 100;
this->actor.posRot.rot.y = this->actor.shape.rot.y;
this->collider.base.maskA &= ~1;
this->actor.flags |= 0x10;
Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_DAMAGE);
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_ITEM00, this->actor.posRot.pos.x, this->actor.posRot.pos.y,
this->actor.posRot.pos.z, 0x0, 0x0, 0x0, 0x3); // recovery heart
this->actionFunc = EnHintnuts_Leave;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hintnuts/func_80A57F5C.s")
void EnHintnuts_SetupFreeze(EnHintnuts* this) {
SkelAnime_ChangeAnimDefaultRepeat(&this->skelAnime, &D_060029BC);
this->actor.flags &= ~1;
func_8003426C(&this->actor, 0, 0xFF, 0, 100);
this->actor.unk_114 = 1;
this->animFlagAndTimer = 0;
Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_FAINT);
if (sPuzzleCounter == -3) {
func_80078884(NA_SE_SY_ERROR);
sPuzzleCounter = -4;
}
this->actionFunc = EnHintnuts_Freeze;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hintnuts/func_80A57F94.s")
void EnHintnuts_Wait(EnHintnuts* this, GlobalContext* globalCtx) {
s32 hasSlowPlaybackSpeed;
f32 boundedCurrentFrame;
f32 boundedCurrentFrameTemp;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hintnuts/func_80A58028.s")
hasSlowPlaybackSpeed = 0;
if (this->skelAnime.animPlaybackSpeed < 0.5f) {
hasSlowPlaybackSpeed = 1;
}
if (hasSlowPlaybackSpeed && this->animFlagAndTimer != 0) {
this->animFlagAndTimer--;
}
if (func_800A56C8(&this->skelAnime, 9.0f) != 0) {
this->collider.base.acFlags |= 1;
} else if (func_800A56C8(&this->skelAnime, 8.0f) != 0) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_UP);
}
if (this->skelAnime.animCurrentFrame < 9.0f) {
boundedCurrentFrame = 9.0f;
} else {
if (this->skelAnime.animCurrentFrame > 12.0f) {
boundedCurrentFrameTemp = 12.0f;
} else {
boundedCurrentFrameTemp = this->skelAnime.animCurrentFrame;
}
boundedCurrentFrame = boundedCurrentFrameTemp;
}
this->collider.dim.height = (((boundedCurrentFrame - 9.0f) * 9.0f) + 5.0f);
if (!hasSlowPlaybackSpeed && (this->actor.xzDistanceFromLink < 120.0f)) {
EnHintnuts_SetupBurrow(this);
} else if (SkelAnime_FrameUpdateMatrix(&this->skelAnime) != 0) {
if (this->actor.xzDistanceFromLink < 120.0f) {
EnHintnuts_SetupBurrow(this);
} else if ((this->animFlagAndTimer == 0) && (320.0f < this->actor.xzDistanceFromLink)) {
EnHintnuts_SetupLookAround(this);
} else {
EnHintnuts_SetupStand(this);
}
}
if (hasSlowPlaybackSpeed && 160.0f < this->actor.xzDistanceFromLink &&
fabsf(this->actor.yDistanceFromLink) < 120.0f &&
((this->animFlagAndTimer == 0) || (this->actor.xzDistanceFromLink < 480.0f))) {
this->skelAnime.animPlaybackSpeed = 1.0f;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hintnuts/func_80A582B8.s")
void EnHintnuts_LookAround(EnHintnuts* this, GlobalContext* globalCtx) {
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
if (func_800A56C8(&this->skelAnime, 0.0f) != 0 && this->animFlagAndTimer != 0) {
this->animFlagAndTimer--;
}
if ((this->actor.xzDistanceFromLink < 120.0f) || (this->animFlagAndTimer == 0)) {
EnHintnuts_SetupBurrow(this);
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hintnuts/func_80A58320.s")
void EnHintnuts_Stand(EnHintnuts* this, GlobalContext* globalCtx) {
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
if (func_800A56C8(&this->skelAnime, 0.0f) != 0 && this->animFlagAndTimer != 0) {
this->animFlagAndTimer--;
}
if (!(this->animFlagAndTimer & 0x1000)) {
Math_SmoothScaleMaxS(&this->actor.shape.rot.y, this->actor.rotTowardsLinkY, 2, 0xE38);
}
if (this->actor.xzDistanceFromLink < 120.0f || this->animFlagAndTimer == 0x1000) {
EnHintnuts_SetupBurrow(this);
} else if (this->animFlagAndTimer == 0) {
EnHintnuts_SetupThrowScrubProjectile(this);
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hintnuts/func_80A584DC.s")
void EnHintnuts_ThrowNut(EnHintnuts* this, GlobalContext* globalCtx) {
Vec3f nutPos;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hintnuts/func_80A58608.s")
Math_SmoothScaleMaxS(&this->actor.shape.rot.y, this->actor.rotTowardsLinkY, 2, 0xE38);
if (this->actor.xzDistanceFromLink < 120.0f) {
EnHintnuts_SetupBurrow(this);
} else if (SkelAnime_FrameUpdateMatrix(&this->skelAnime) != 0) {
EnHintnuts_SetupStand(this);
} else if (func_800A56C8(&this->skelAnime, 6.0f) != 0) {
nutPos.x = (Math_Sins(this->actor.shape.rot.y) * 23.0f) + this->actor.posRot.pos.x;
nutPos.y = this->actor.posRot.pos.y + 12.0f;
nutPos.z = (Math_Coss(this->actor.shape.rot.y) * 23.0f) + this->actor.posRot.pos.z;
if (Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_NUTSBALL, nutPos.x, nutPos.y, nutPos.z,
this->actor.shape.rot.x, this->actor.shape.rot.y, this->actor.shape.rot.z, 1) != NULL) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_THROW);
}
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hintnuts/EnHintnuts_Update.s")
void EnHintnuts_Burrow(EnHintnuts* this, GlobalContext* globalCtx) {
f32 boundedCurrentFrame;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hintnuts/func_80A58838.s")
if (SkelAnime_FrameUpdateMatrix(&this->skelAnime) != 0) {
EnHintnuts_SetupWait(this);
} else {
boundedCurrentFrame = this->skelAnime.animCurrentFrame < 1.0f
? 1.0f
: this->skelAnime.animCurrentFrame > 3.0f ? 3.0f : this->skelAnime.animCurrentFrame;
this->collider.dim.height = (((3.0f - boundedCurrentFrame) * 12.0f) + 5.0f);
}
if (func_800A56C8(&this->skelAnime, 4.0f) != 0) {
this->collider.base.acFlags &= ~1;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hintnuts/EnHintnuts_Draw.s")
Math_SmoothScaleMaxF(&this->actor.posRot.pos.x, this->actor.initPosRot.pos.x, 0.5f, 3.0f);
Math_SmoothScaleMaxF(&this->actor.posRot.pos.z, this->actor.initPosRot.pos.z, 0.5f, 3.0f);
}
void EnHintnuts_BeginRun(EnHintnuts* this, GlobalContext* globalCtx) {
if (SkelAnime_FrameUpdateMatrix(&this->skelAnime) != 0) {
this->unk_196 = this->actor.rotTowardsLinkY + 0x8000;
EnHintnuts_SetupRun(this);
}
Math_SmoothScaleMaxS(&this->actor.shape.rot.y, this->actor.rotTowardsLinkY, 2, 0xE38);
}
void EnHintnuts_BeginFreeze(EnHintnuts* this, GlobalContext* globalCtx) {
if (SkelAnime_FrameUpdateMatrix(&this->skelAnime) != 0) {
EnHintnuts_SetupFreeze(this);
}
}
void EnHintnuts_CheckProximity(EnHintnuts* this, GlobalContext* globalCtx) {
if (this->actor.type != ACTORTYPE_ENEMY) {
if ((this->collider.base.maskA & 2) || (this->actor.unk_10C != 0)) {
this->actor.flags |= 0x10000;
} else {
this->actor.flags &= ~0x10000;
}
if (this->actor.xzDistanceFromLink < 130.0f) {
this->actor.textId = this->textIdCopy;
func_8002F2F4(&this->actor, globalCtx);
}
}
}
void EnHintnuts_Run(EnHintnuts* this, GlobalContext* globalCtx) {
s32 temp_ret;
s16 diffRotInit;
s16 diffRot;
f32 phi_f0;
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
temp_ret = func_800A56C8(&this->skelAnime, 0.0f);
if (temp_ret != 0 && this->animFlagAndTimer != 0) {
this->animFlagAndTimer--;
}
if ((temp_ret != 0) || (func_800A56C8(&this->skelAnime, 6.0f) != 0)) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_WALK);
}
Math_ApproxF(&this->actor.speedXZ, 7.5f, 1.0f);
if (Math_SmoothScaleMaxMinS(&this->actor.posRot.rot.y, this->unk_196, 1, 0xE38, 0xB6) == 0) {
if (this->actor.bgCheckFlags & 0x20) {
this->unk_196 = func_8002DAC0(&this->actor, &this->actor.initPosRot.pos);
} else if (this->actor.bgCheckFlags & 8) {
this->unk_196 = this->actor.wallPolyRot;
} else if (this->animFlagAndTimer == 0) {
diffRotInit = func_8002DAC0(&this->actor, &this->actor.initPosRot.pos);
diffRot = diffRotInit - this->actor.rotTowardsLinkY;
if (ABS(diffRot) >= 0x2001) {
this->unk_196 = diffRotInit;
} else {
phi_f0 = (0.0f <= (f32)diffRot) ? 1.0f : -1.0f;
this->unk_196 = (s16)((phi_f0 * -8192.0f) + (f32)this->actor.rotTowardsLinkY);
}
} else {
this->unk_196 = (s16)(this->actor.rotTowardsLinkY + 0x8000);
}
}
this->actor.shape.rot.y = this->actor.posRot.rot.y + 0x8000;
if (func_8002F194(&this->actor, globalCtx) != 0) {
EnHintnuts_SetupTalk(this);
} else if (this->animFlagAndTimer == 0 && func_8002DBB0(&this->actor, &this->actor.initPosRot.pos) < 20.0f &&
fabsf(this->actor.posRot.pos.y - this->actor.initPosRot.pos.y) < 2.0f) {
this->actor.speedXZ = 0.0f;
if (this->actor.type == ACTORTYPE_BG) {
this->actor.flags &= ~0x00010009;
this->actor.flags |= 0x5;
Actor_ChangeType(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORTYPE_ENEMY);
}
EnHintnuts_SetupBurrow(this);
} else {
EnHintnuts_CheckProximity(this, globalCtx);
}
}
void EnHintnuts_Talk(EnHintnuts* this, GlobalContext* globalCtx) {
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
Math_SmoothScaleMaxMinS(&this->actor.shape.rot.y, this->actor.rotTowardsLinkY, 0x3, 0x400, 0x100);
if (func_8010BDBC(&globalCtx->msgCtx) == 5) {
EnHintnuts_SetupLeave(this, globalCtx);
}
}
void EnHintnuts_Leave(EnHintnuts* this, GlobalContext* globalCtx) {
s16 temp_a1;
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
if (this->animFlagAndTimer != 0) {
this->animFlagAndTimer--;
}
if ((func_800A56C8(&this->skelAnime, 0.0f) != 0) || (func_800A56C8(&this->skelAnime, 6.0f) != 0)) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_WALK);
}
if (this->actor.bgCheckFlags & 8) {
temp_a1 = this->actor.wallPolyRot;
} else {
temp_a1 = this->actor.rotTowardsLinkY - func_8005A9F4(globalCtx->cameraPtrs[globalCtx->activeCamera]) - 0x8000;
if (ABS(temp_a1) >= 0x4001) {
temp_a1 = func_8005A9F4(globalCtx->cameraPtrs[globalCtx->activeCamera]) + 0x8000;
} else {
temp_a1 = func_8005A9F4(globalCtx->cameraPtrs[globalCtx->activeCamera]) - (temp_a1 >> 1) + 0x8000;
}
}
Math_ApproxUpdateScaledS(&this->actor.shape.rot.y, temp_a1, 0x800);
this->actor.posRot.rot.y = this->actor.shape.rot.y;
if ((this->animFlagAndTimer == 0) || (this->actor.unk_E4.z < 0.0f)) {
func_80106CCC(globalCtx);
if (this->actor.params == 3) {
Flags_SetClear(globalCtx, this->actor.room);
sPuzzleCounter = 3;
}
if (this->actor.attachedB != NULL) {
Actor_ChangeType(globalCtx, &globalCtx->actorCtx, this->actor.attachedB, ACTORTYPE_PROP);
}
Actor_Kill(&this->actor);
}
}
void EnHintnuts_Freeze(EnHintnuts* this, GlobalContext* globalCtx) {
this->actor.unk_114 = 1;
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
if (func_800A56C8(&this->skelAnime, 0.0f) != 0) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_FAINT);
}
if (this->animFlagAndTimer == 0) {
if (sPuzzleCounter == 3) {
if (this->actor.attachedB != NULL) {
Actor_ChangeType(globalCtx, &globalCtx->actorCtx, this->actor.attachedB, ACTORTYPE_PROP);
}
this->animFlagAndTimer = 1;
} else if (sPuzzleCounter == -4) {
this->animFlagAndTimer = 2;
}
} else if (Math_ApproxF(&this->actor.posRot.pos.y, this->actor.initPosRot.pos.y - 35.0f, 7.0f) != 0) {
if (this->animFlagAndTimer == 1) {
Actor_Kill(&this->actor);
} else {
this->actor.flags |= 1;
this->actor.flags &= ~0x10;
this->actor.colChkInfo.health = sColChkInfoInit.health;
this->actor.unk_114 = 0;
EnHintnuts_SetupWait(this);
}
}
}
void EnHintnuts_ColliderCheck(EnHintnuts* this, GlobalContext* globalCtx) {
if (this->collider.base.acFlags & 2) {
this->collider.base.acFlags &= ~2;
func_80035650(&this->actor, &this->collider.body, 1);
if (this->collider.base.ac->id != ACTOR_EN_NUTSBALL) {
EnHintnuts_SetupBurrow(this);
} else {
EnHintnuts_HitByScrubProjectile1(this, globalCtx);
EnHintnuts_HitByScrubProjectile2(this);
}
} else if (globalCtx->actorCtx.unk_02 != 0) {
EnHintnuts_HitByScrubProjectile1(this, globalCtx);
EnHintnuts_HitByScrubProjectile2(this);
}
}
void EnHintnuts_Update(Actor* thisx, GlobalContext* globalCtx) {
EnHintnuts* this = THIS;
s32 pad;
if (this->actor.params != 0xA) {
EnHintnuts_ColliderCheck(this, globalCtx);
this->actionFunc(this, globalCtx);
if (this->actionFunc != EnHintnuts_Freeze && this->actionFunc != EnHintnuts_BeginFreeze) {
Actor_MoveForward(&this->actor);
func_8002E4B4(globalCtx, &this->actor, 20.0f, this->collider.dim.radius, this->collider.dim.height, 0x1D);
}
Collider_CylinderUpdate(&this->actor, &this->collider);
if (this->collider.base.acFlags & 1) {
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
if (this->actionFunc == EnHintnuts_Wait) {
Actor_SetHeight(&this->actor, this->skelAnime.animCurrentFrame);
} else if (this->actionFunc == EnHintnuts_Burrow) {
Actor_SetHeight(&this->actor, 20.0f - ((this->skelAnime.animCurrentFrame * 20.0f) /
(f32)SkelAnime_GetFrameCount(&D_060024CC.genericHeader)));
} else {
Actor_SetHeight(&this->actor, 20.0f);
}
}
}
s32 EnHintnuts_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
Actor* thisx) {
Vec3f vec;
f32 animCurrentFrame;
EnHintnuts* this = THIS;
if (limbIndex == 5 && this->actionFunc == EnHintnuts_ThrowNut) {
animCurrentFrame = this->skelAnime.animCurrentFrame;
if (animCurrentFrame <= 6.0f) {
vec.y = 1.0f - (animCurrentFrame * 0.0833f);
vec.z = 1.0f + (animCurrentFrame * 0.1167f);
vec.x = 1.0f + (animCurrentFrame * 0.1167f);
} else if (animCurrentFrame <= 7.0f) {
animCurrentFrame -= 6.0f;
vec.y = 0.5f + animCurrentFrame;
vec.z = 1.7f - (animCurrentFrame * 0.7f);
vec.x = 1.7f - (animCurrentFrame * 0.7f);
} else if (animCurrentFrame <= 10.0f) {
vec.y = 1.5f - ((animCurrentFrame - 7.0f) * 0.1667f);
vec.z = 1.0f;
vec.x = 1.0f;
} else {
return 0;
}
Matrix_Scale(vec.x, vec.y, vec.z, MTXMODE_APPLY);
}
return 0;
}
void EnHintnuts_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnHintnuts* this = THIS;
if (this->actor.params == 0xA) {
Gfx_DrawDListOpa(globalCtx, D_060014E0);
} else {
SkelAnime_Draw(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, EnHintnuts_OverrideLimbDraw,
NULL, &this->actor);
}
}

View file

@ -6,9 +6,18 @@
struct EnHintnuts;
typedef void (*EnHintnutsActionFunc)(struct EnHintnuts*, GlobalContext*);
typedef struct EnHintnuts {
/* 0x0000 */ Actor actor;
/* 0x014C */ char unk_14C[0x114];
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ EnHintnutsActionFunc actionFunc;
/* 0x0194 */ s16 animFlagAndTimer; // 0x1000 bit denotes which animation
/* 0x0196 */ s16 unk_196;
/* 0x0198 */ u16 textIdCopy;
/* 0x019A */ Vec3s limbDrawTable[10];
/* 0x01D6 */ Vec3s transitionDrawTable[10];
/* 0x0214 */ ColliderCylinder collider;
} EnHintnuts; // size = 0x0260
extern const ActorInit En_Hintnuts_InitVars;