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Made suggested changes

This commit is contained in:
shawlucas 2020-03-21 20:37:35 -07:00
parent 2c77e70040
commit 13e2c84dbf

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@ -445,10 +445,12 @@ static void func_808BB0AC(BgTokiSwd* this, GlobalContext* globalCtx)
this->actor.draw = BgTokiSwd_Draw; //sword has been placed, draw the master sword this->actor.draw = BgTokiSwd_Draw; //sword has been placed, draw the master sword
} }
BgTokiSwd_SetupAction(this, func_808BB128); BgTokiSwd_SetupAction(this, func_808BB128);
return;
} }
player = PLAYER; else
player->interactRangeActor = &this->actor; {
player = PLAYER;
player->interactRangeActor = &this->actor;
}
} }
static void func_808BB128(BgTokiSwd* this, GlobalContext* globalCtx) static void func_808BB128(BgTokiSwd* this, GlobalContext* globalCtx)