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Decompile Player (#387)
* Setup player decomp * Decompile z_player.c and z_player_lib.c * Decompile remaining z_player.c functions * Various player improvements * Player progress (some non matchings and .data migrated) * Player progress (reposition data and fix some non matchings) * Cleanup, improve and document parts of z_player_lib.c/z_player.c * Fix player renames in z_en_st.c * Fix missing open/close disps in z_player.c * Minor player fixes * Address player comments
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686 changed files with 16334 additions and 39630 deletions
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@ -97,7 +97,7 @@ u8 Inventory_DeleteEquipment(GlobalContext* globalCtx, s16 equipment) {
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gSaveContext.infTable[29] = 1;
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}
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func_8008ECAC(globalCtx, player);
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Player_SetEquipmentData(globalCtx, player);
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globalCtx->pauseCtx.unk_238 = 10;
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}
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