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Decompile Player (#387)

* Setup player decomp

* Decompile z_player.c and z_player_lib.c

* Decompile remaining z_player.c functions

* Various player improvements

* Player progress (some non matchings and .data migrated)

* Player progress (reposition data and fix some non matchings)

* Cleanup, improve and document parts of z_player_lib.c/z_player.c

* Fix player renames in z_en_st.c

* Fix missing open/close disps in z_player.c

* Minor player fixes

* Address player comments
This commit is contained in:
Roman971 2020-09-19 03:45:39 +02:00 committed by GitHub
parent b29c268f37
commit 14191307e9
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
686 changed files with 16334 additions and 39630 deletions

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@ -10,7 +10,7 @@ static u32 sRandFloat;
/**
* Gets the next integer in the sequence of pseudo-random numbers.
*/
u32 Math_Rand_Next() {
u32 Math_Rand_Next(void) {
return sRandInt = (sRandInt * 1664525) + 1013904223;
}
@ -26,7 +26,7 @@ void Math_Rand_Seed(u32 seed) {
* the next integer and masking it to an IEEE-754 compliant floating-point number
* between 1.0f and 2.0f, returning the result subtract 1.0f.
*/
f32 Math_Rand_ZeroOne() {
f32 Math_Rand_ZeroOne(void) {
sRandInt = (sRandInt * 1664525) + 1013904223;
sRandFloat = ((sRandInt >> 9) | 0x3F800000);
return *((f32*)&sRandFloat) - 1.0f;
@ -36,7 +36,7 @@ f32 Math_Rand_ZeroOne() {
* Returns a pseudo-random floating-point number between -0.5f and 0.5f by the same
* manner in which Math_Rand_ZeroOne generates its result.
*/
f32 Math_Rand_Centered() {
f32 Math_Rand_Centered(void) {
sRandInt = (sRandInt * 1664525) + 1013904223;
sRandFloat = ((sRandInt >> 9) | 0x3F800000);
return *((f32*)&sRandFloat) - 1.5f;