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Decompile Player (#387)
* Setup player decomp * Decompile z_player.c and z_player_lib.c * Decompile remaining z_player.c functions * Various player improvements * Player progress (some non matchings and .data migrated) * Player progress (reposition data and fix some non matchings) * Cleanup, improve and document parts of z_player_lib.c/z_player.c * Fix player renames in z_en_st.c * Fix missing open/close disps in z_player.c * Minor player fixes * Address player comments
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686 changed files with 16334 additions and 39630 deletions
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@ -10,7 +10,7 @@ static u32 sRandFloat;
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/**
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* Gets the next integer in the sequence of pseudo-random numbers.
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*/
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u32 Math_Rand_Next() {
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u32 Math_Rand_Next(void) {
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return sRandInt = (sRandInt * 1664525) + 1013904223;
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}
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@ -26,7 +26,7 @@ void Math_Rand_Seed(u32 seed) {
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* the next integer and masking it to an IEEE-754 compliant floating-point number
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* between 1.0f and 2.0f, returning the result subtract 1.0f.
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*/
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f32 Math_Rand_ZeroOne() {
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f32 Math_Rand_ZeroOne(void) {
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sRandInt = (sRandInt * 1664525) + 1013904223;
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sRandFloat = ((sRandInt >> 9) | 0x3F800000);
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return *((f32*)&sRandFloat) - 1.0f;
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@ -36,7 +36,7 @@ f32 Math_Rand_ZeroOne() {
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* Returns a pseudo-random floating-point number between -0.5f and 0.5f by the same
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* manner in which Math_Rand_ZeroOne generates its result.
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*/
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f32 Math_Rand_Centered() {
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f32 Math_Rand_Centered(void) {
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sRandInt = (sRandInt * 1664525) + 1013904223;
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sRandFloat = ((sRandInt >> 9) | 0x3F800000);
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return *((f32*)&sRandFloat) - 1.5f;
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