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Decompile Player (#387)

* Setup player decomp

* Decompile z_player.c and z_player_lib.c

* Decompile remaining z_player.c functions

* Various player improvements

* Player progress (some non matchings and .data migrated)

* Player progress (reposition data and fix some non matchings)

* Cleanup, improve and document parts of z_player_lib.c/z_player.c

* Fix player renames in z_en_st.c

* Fix missing open/close disps in z_player.c

* Minor player fixes

* Address player comments
This commit is contained in:
Roman971 2020-09-19 03:45:39 +02:00 committed by GitHub
parent b29c268f37
commit 14191307e9
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
686 changed files with 16334 additions and 39630 deletions

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@ -1907,9 +1907,9 @@ s32 func_80043D18(Camera* camera, Vec3f* arg1, struct_80043D18* arg2) {
arg2->unk_24 = sp44;
}
arg2->unk_0C.x = arg2->unk_18->norm.x * (1.f / 32767);
arg2->unk_0C.y = arg2->unk_18->norm.y * (1.f / 32767);
arg2->unk_0C.z = arg2->unk_18->norm.z * (1.f / 32767);
arg2->unk_0C.x = arg2->unk_18->norm.x * (1.0f / 32767.0f);
arg2->unk_0C.y = arg2->unk_18->norm.y * (1.0f / 32767.0f);
arg2->unk_0C.z = arg2->unk_18->norm.z * (1.0f / 32767.0f);
arg2->unk_00.x = arg2->unk_0C.x + sp68.x;
arg2->unk_00.y = arg2->unk_0C.y + sp68.y;
arg2->unk_00.z = arg2->unk_0C.z + sp68.z;
@ -1965,9 +1965,9 @@ f32 func_80044434(Camera* camera, Vec3f* arg1, Vec3f* arg2, s32* arg3) {
arg1->z = 0.0f;
arg1->y = 1.0f;
} else {
arg1->x = sp28->norm.x * (1.f / 32767);
arg1->y = sp28->norm.y * (1.f / 32767);
arg1->z = sp28->norm.z * (1.f / 32767);
arg1->x = sp28->norm.x * (1.f / 32767.0f);
arg1->y = sp28->norm.y * (1.f / 32767.0f);
arg1->z = sp28->norm.z * (1.f / 32767.0f);
}
return temp_ret;
@ -3369,7 +3369,7 @@ void func_80059EC8(Camera* camera) {
player->actor.freezeTimer = 0;
player->stateFlags1 &= ~0x20000000;
if (player->action != 0) {
if (player->csMode != 0) {
func_8002DF54(camera->globalCtx, &player->actor, 7);
osSyncPrintf("camera: player demo end!!\n");
}
@ -3545,8 +3545,8 @@ s32 Camera_ChangeMode(Camera* camera, s16 mode, u8 arg2) {
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ChangeMode.s")
#endif
void func_8005A444(Camera* camera, s16 arg1) {
Camera_ChangeMode(camera, arg1, 0);
s32 func_8005A444(Camera* camera, s16 arg1) {
return Camera_ChangeMode(camera, arg1, 0);
}
s32 func_8005A470(Camera* camera, s16 arg1) {
@ -3927,7 +3927,7 @@ Vec3f* func_8005AFB4(Vec3f* dst, Camera* camera) {
}
void Camera_SetCameraData(Camera* camera, s16 arg1, CutsceneCameraPoint* atPoints, CutsceneCameraPoint* eyePoints,
s16 relativeToPlayer, s16 arg5) {
s16 relativeToPlayer, s16 arg5, s32 arg6) {
if (arg1 & 0x1) {
camera->atPoints = atPoints;
}