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Decompile Player (#387)
* Setup player decomp * Decompile z_player.c and z_player_lib.c * Decompile remaining z_player.c functions * Various player improvements * Player progress (some non matchings and .data migrated) * Player progress (reposition data and fix some non matchings) * Cleanup, improve and document parts of z_player_lib.c/z_player.c * Fix player renames in z_en_st.c * Fix missing open/close disps in z_player.c * Minor player fixes * Address player comments
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686 changed files with 16334 additions and 39630 deletions
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@ -1,7 +1,7 @@
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#include <ultra64.h>
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#include <global.h>
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u16 sReactionTextIds[][9] = {
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u16 sReactionTextIds[][PLAYER_MASK_MAX] = {
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{ 0x0000, 0x7124, 0x7127, 0x7126, 0x7125, 0x7127, 0x7124, 0x7125, 0x7127 },
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{ 0x0000, 0x7128, 0x7129, 0x7128, 0x7128, 0x7128, 0x7128, 0x712A, 0x712B },
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{ 0x0000, 0x7128, 0x712B, 0x7128, 0x7128, 0x7129, 0x7128, 0x712B, 0x7128 },
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@ -65,6 +65,6 @@ u16 sReactionTextIds[][9] = {
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};
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u16 Text_GetFaceReaction(GlobalContext* globalCtx, u32 reactionSet) {
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u8 currentMask = func_8008F080(globalCtx);
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u8 currentMask = Player_GetMask(globalCtx);
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return sReactionTextIds[reactionSet][currentMask];
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}
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