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Decompile Player (#387)

* Setup player decomp

* Decompile z_player.c and z_player_lib.c

* Decompile remaining z_player.c functions

* Various player improvements

* Player progress (some non matchings and .data migrated)

* Player progress (reposition data and fix some non matchings)

* Cleanup, improve and document parts of z_player_lib.c/z_player.c

* Fix player renames in z_en_st.c

* Fix missing open/close disps in z_player.c

* Minor player fixes

* Address player comments
This commit is contained in:
Roman971 2020-09-19 03:45:39 +02:00 committed by GitHub
parent b29c268f37
commit 14191307e9
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GPG key ID: 4AEE18F83AFDEB23
686 changed files with 16334 additions and 39630 deletions

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@ -519,8 +519,8 @@ u32 func_80096FE8(GlobalContext* globalCtx, RoomContext* roomCtx) {
LOG_NUM("game_play->room_rom_address.num", globalCtx->nbRooms, "../z_room.c", 912);
for (j = 0; j < globalCtx->nbTransitionActors; j++) {
s8 frontRoom = transitionActor->frontRoom;
s8 backRoom = transitionActor->backRoom;
s8 frontRoom = transitionActor->sides[0].room;
s8 backRoom = transitionActor->sides[1].room;
u32 frontRoomSize = (frontRoom < 0) ? 0 : roomList[frontRoom].vromEnd - roomList[frontRoom].vromStart;
u32 backRoomSize = (backRoom < 0) ? 0 : roomList[backRoom].vromEnd - roomList[backRoom].vromStart;
u32 cumulRoomSize = (frontRoom != backRoom) ? frontRoomSize + backRoomSize : frontRoomSize;
@ -599,7 +599,7 @@ s32 func_800973FC(GlobalContext* globalCtx, RoomContext* roomCtx) {
gSegments[3] = VIRTUAL_TO_PHYSICAL(roomCtx->unk_34);
Scene_ExecuteCommands(globalCtx, roomCtx->curRoom.segment);
func_8008E750(globalCtx, PLAYER);
Player_SetBootData(globalCtx, PLAYER);
Actor_SpawnTransitionActors(globalCtx, &globalCtx->actorCtx);
return 1;