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Decompile Player (#387)
* Setup player decomp * Decompile z_player.c and z_player_lib.c * Decompile remaining z_player.c functions * Various player improvements * Player progress (some non matchings and .data migrated) * Player progress (reposition data and fix some non matchings) * Cleanup, improve and document parts of z_player_lib.c/z_player.c * Fix player renames in z_en_st.c * Fix missing open/close disps in z_player.c * Minor player fixes * Address player comments
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686 changed files with 16334 additions and 39630 deletions
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@ -173,7 +173,7 @@ s32 ElfMsg_GetMessageId(ElfMsg* this) {
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void ElfMsg_CallNaviCuboid(ElfMsg* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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EnElf* navi = (EnElf*)player->navi;
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EnElf* navi = (EnElf*)player->naviActor;
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if ((fabsf(player->actor.posRot.pos.x - this->actor.posRot.pos.x) < (100.0f * this->actor.scale.x)) &&
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(this->actor.posRot.pos.y <= player->actor.posRot.pos.y) &&
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@ -190,7 +190,7 @@ s32 ElfMsg_WithinXZDistance(Vec3f* pos1, Vec3f* pos2, f32 distance) {
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void ElfMsg_CallNaviCylinder(ElfMsg* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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EnElf* navi = (EnElf*)player->navi;
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EnElf* navi = (EnElf*)player->naviActor;
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if (ElfMsg_WithinXZDistance(&player->actor.posRot.pos, &this->actor.posRot.pos, this->actor.scale.x * 100.0f) &&
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(this->actor.posRot.pos.y <= player->actor.posRot.pos.y) &&
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