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Decompile Player (#387)
* Setup player decomp * Decompile z_player.c and z_player_lib.c * Decompile remaining z_player.c functions * Various player improvements * Player progress (some non matchings and .data migrated) * Player progress (reposition data and fix some non matchings) * Cleanup, improve and document parts of z_player_lib.c/z_player.c * Fix player renames in z_en_st.c * Fix missing open/close disps in z_player.c * Minor player fixes * Address player comments
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686 changed files with 16334 additions and 39630 deletions
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@ -246,7 +246,7 @@ void EnBom_Update(Actor* thisx, GlobalContext* globalCtx) {
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} else {
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// if a lit stick touches the bomb, set timer to 100
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// these bombs never have a timer over 70, so this isnt used
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if ((this->timer > 100) && func_8008EF5C(globalCtx, &thisx->posRot.pos, 30.0f, 50.0f)) {
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if ((this->timer > 100) && Player_IsBurningStickInRange(globalCtx, &thisx->posRot.pos, 30.0f, 50.0f)) {
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this->timer = 100;
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}
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}
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