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Decompile Player (#387)
* Setup player decomp * Decompile z_player.c and z_player_lib.c * Decompile remaining z_player.c functions * Various player improvements * Player progress (some non matchings and .data migrated) * Player progress (reposition data and fix some non matchings) * Cleanup, improve and document parts of z_player_lib.c/z_player.c * Fix player renames in z_en_st.c * Fix missing open/close disps in z_player.c * Minor player fixes * Address player comments
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686 changed files with 16334 additions and 39630 deletions
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@ -251,7 +251,7 @@ void EnBoom_Draw(Actor* thisx, GlobalContext* globalCtx) {
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Matrix_MultVec3f(&sMultVec1, &vec1);
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Matrix_MultVec3f(&sMultVec2, &vec2);
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if (func_80090480(globalCtx, &this->collider, &this->unk_1DC, &vec1, &vec2) != 0) {
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if (func_80090480(globalCtx, &this->collider, &this->boomerangInfo, &vec1, &vec2) != 0) {
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EffectBlure_AddVertex(Effect_GetByIndex(this->effectIndex), &vec1, &vec2);
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}
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@ -16,7 +16,7 @@ typedef struct EnBoom {
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/* 0x01D4 */ u8 returnTimer; // returns to Link when 0
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/* 0x01D5 */ u8 activeTimer; // increments once every update
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/* 0x01D8 */ u32 effectIndex; // set by Effect_Add
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/* 0x01DC */ Struct_80090480_arg2 unk_1DC;
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/* 0x01DC */ WeaponInfo boomerangInfo;
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/* 0x01F8 */ EnBoomActionFunc actionFunc;
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} EnBoom; // size = 0x01FC
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