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Decompile Player (#387)

* Setup player decomp

* Decompile z_player.c and z_player_lib.c

* Decompile remaining z_player.c functions

* Various player improvements

* Player progress (some non matchings and .data migrated)

* Player progress (reposition data and fix some non matchings)

* Cleanup, improve and document parts of z_player_lib.c/z_player.c

* Fix player renames in z_en_st.c

* Fix missing open/close disps in z_player.c

* Minor player fixes

* Address player comments
This commit is contained in:
Roman971 2020-09-19 03:45:39 +02:00 committed by GitHub
parent b29c268f37
commit 14191307e9
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
686 changed files with 16334 additions and 39630 deletions

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@ -138,11 +138,11 @@ void EnBx_Update(Actor* thisx, GlobalContext* globalCtx) {
}
if ((&player->actor != this->collider.base.at) && (&player->actor != this->collider.base.ac) &&
(&player->actor != this->colliderQuad.base.at) && (player->invincibilityTimer <= 0)) {
if (player->invincibilityTimer < -0x27) {
if (player->invincibilityTimer < -39) {
player->invincibilityTimer = 0;
} else {
player->invincibilityTimer = 0;
globalCtx->unk_11D58(globalCtx, -4);
globalCtx->damagePlayer(globalCtx, -4);
}
}
func_8002F71C(globalCtx, &this->actor, 6.0f, tmp32, 6.0f);