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Decompile Player (#387)

* Setup player decomp

* Decompile z_player.c and z_player_lib.c

* Decompile remaining z_player.c functions

* Various player improvements

* Player progress (some non matchings and .data migrated)

* Player progress (reposition data and fix some non matchings)

* Cleanup, improve and document parts of z_player_lib.c/z_player.c

* Fix player renames in z_en_st.c

* Fix missing open/close disps in z_player.c

* Minor player fixes

* Address player comments
This commit is contained in:
Roman971 2020-09-19 03:45:39 +02:00 committed by GitHub
parent b29c268f37
commit 14191307e9
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
686 changed files with 16334 additions and 39630 deletions

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@ -146,7 +146,7 @@ void func_809ECA50(EnDha* this, GlobalContext* globalCtx) {
this->unk_1D6.x = this->unk_1D0.y;
if (Math_Vec3f_DistXYZ(&playerPos, &this->unk_1DC) <= 12.0f) {
if (this->unk_1CC == 0) {
if (globalCtx->unk_11D4C(globalCtx, player) != 0) {
if (globalCtx->grabPlayer(globalCtx, player) != 0) {
this->unk_1CA = 0;
this->unk_1CC++;
if (this->actor.parent != NULL) {