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Decompile Player (#387)
* Setup player decomp * Decompile z_player.c and z_player_lib.c * Decompile remaining z_player.c functions * Various player improvements * Player progress (some non matchings and .data migrated) * Player progress (reposition data and fix some non matchings) * Cleanup, improve and document parts of z_player_lib.c/z_player.c * Fix player renames in z_en_st.c * Fix missing open/close disps in z_player.c * Minor player fixes * Address player comments
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686 changed files with 16334 additions and 39630 deletions
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@ -146,7 +146,7 @@ void func_809ECA50(EnDha* this, GlobalContext* globalCtx) {
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this->unk_1D6.x = this->unk_1D0.y;
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if (Math_Vec3f_DistXYZ(&playerPos, &this->unk_1DC) <= 12.0f) {
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if (this->unk_1CC == 0) {
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if (globalCtx->unk_11D4C(globalCtx, player) != 0) {
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if (globalCtx->grabPlayer(globalCtx, player) != 0) {
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this->unk_1CA = 0;
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this->unk_1CC++;
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if (this->actor.parent != NULL) {
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