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Decompile Player (#387)
* Setup player decomp * Decompile z_player.c and z_player_lib.c * Decompile remaining z_player.c functions * Various player improvements * Player progress (some non matchings and .data migrated) * Player progress (reposition data and fix some non matchings) * Cleanup, improve and document parts of z_player_lib.c/z_player.c * Fix player renames in z_en_st.c * Fix missing open/close disps in z_player.c * Minor player fixes * Address player comments
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686 changed files with 16334 additions and 39630 deletions
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@ -145,7 +145,7 @@ void func_80A4E648(EnGs* this, GlobalContext* globalCtx) {
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func_8002F374(globalCtx, &this->actor, &sp26, &sp24);
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if ((sp26 >= 0) && (sp26 <= SCREEN_WIDTH) && (sp24 >= 0) && (sp24 <= SCREEN_HEIGHT) && (this->unk_19C != 3)) {
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if (func_8002F2CC(&this->actor, globalCtx, 40.0f) == 1) {
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if (func_8008F080(globalCtx) == 8) {
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if (Player_GetMask(globalCtx) == PLAYER_MASK_TRUTH) {
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this->actor.textId = 0x2054;
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} else {
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this->actor.textId = 0x2053;
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