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Decompile Player (#387)

* Setup player decomp

* Decompile z_player.c and z_player_lib.c

* Decompile remaining z_player.c functions

* Various player improvements

* Player progress (some non matchings and .data migrated)

* Player progress (reposition data and fix some non matchings)

* Cleanup, improve and document parts of z_player_lib.c/z_player.c

* Fix player renames in z_en_st.c

* Fix missing open/close disps in z_player.c

* Minor player fixes

* Address player comments
This commit is contained in:
Roman971 2020-09-19 03:45:39 +02:00 committed by GitHub
parent b29c268f37
commit 14191307e9
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
686 changed files with 16334 additions and 39630 deletions

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@ -1577,7 +1577,7 @@ s32 func_80AEE394(EnRu1* this, GlobalContext* globalCtx) {
this->actor.floorPolySource; // necessary match, can't move this out of this block unfortunately
dynaActor = DynaPolyInfo_GetActor(colCtx, floorPolySource);
if ((dynaActor != NULL) && (dynaActor->actor.id == ACTOR_BG_BDAN_OBJECTS) && (dynaActor->actor.params == 0) &&
(!func_8008E988(globalCtx)) && (globalCtx->msgCtx.unk_E300 == 0)) {
(!Player_InCsMode(globalCtx)) && (globalCtx->msgCtx.unk_E300 == 0)) {
func_80AEE02C(this);
globalCtx->csCtx.segment = &D_80AF10A4;
gSaveContext.cutsceneTrigger = 1;
@ -1641,7 +1641,7 @@ s32 func_80AEE6D0(EnRu1* this, GlobalContext* globalCtx) {
s8 curRoomNum = globalCtx->roomCtx.curRoom.num;
if ((!(gSaveContext.infTable[20] & 0x10)) && (func_80AEB124(globalCtx) != 0)) {
if (func_8008E988(globalCtx) == 0) {
if (!Player_InCsMode(globalCtx)) {
SkelAnime_ChangeAnim(&this->skelAnime, &D_06004648, 1.0f, 0,
SkelAnime_GetFrameCount(&D_06004350.genericHeader), 0, -8.0f);
func_80AED600(this);