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Decompile Player (#387)

* Setup player decomp

* Decompile z_player.c and z_player_lib.c

* Decompile remaining z_player.c functions

* Various player improvements

* Player progress (some non matchings and .data migrated)

* Player progress (reposition data and fix some non matchings)

* Cleanup, improve and document parts of z_player_lib.c/z_player.c

* Fix player renames in z_en_st.c

* Fix missing open/close disps in z_player.c

* Minor player fixes

* Address player comments
This commit is contained in:
Roman971 2020-09-19 03:45:39 +02:00 committed by GitHub
parent b29c268f37
commit 14191307e9
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GPG key ID: 4AEE18F83AFDEB23
686 changed files with 16334 additions and 39630 deletions

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@ -77,7 +77,7 @@ void func_80AFB768(EnSi* this, GlobalContext* globalCtx) {
Actor_SetScale(&this->actor, this->actor.scale.x);
this->actor.shape.rot.y += 0x400;
if (func_8008E988(globalCtx) == 0) {
if (!Player_InCsMode(globalCtx)) {
func_80AFB748(this, globalCtx);
if (this->collider.base.maskB & 0x1) {