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Decompile Player (#387)
* Setup player decomp * Decompile z_player.c and z_player_lib.c * Decompile remaining z_player.c functions * Various player improvements * Player progress (some non matchings and .data migrated) * Player progress (reposition data and fix some non matchings) * Cleanup, improve and document parts of z_player_lib.c/z_player.c * Fix player renames in z_en_st.c * Fix missing open/close disps in z_player.c * Minor player fixes * Address player comments
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686 changed files with 16334 additions and 39630 deletions
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@ -77,7 +77,7 @@ void func_80AFB768(EnSi* this, GlobalContext* globalCtx) {
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Actor_SetScale(&this->actor, this->actor.scale.x);
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this->actor.shape.rot.y += 0x400;
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if (func_8008E988(globalCtx) == 0) {
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if (!Player_InCsMode(globalCtx)) {
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func_80AFB748(this, globalCtx);
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if (this->collider.base.maskB & 0x1) {
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