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Decompile Player (#387)

* Setup player decomp

* Decompile z_player.c and z_player_lib.c

* Decompile remaining z_player.c functions

* Various player improvements

* Player progress (some non matchings and .data migrated)

* Player progress (reposition data and fix some non matchings)

* Cleanup, improve and document parts of z_player_lib.c/z_player.c

* Fix player renames in z_en_st.c

* Fix missing open/close disps in z_player.c

* Minor player fixes

* Address player comments
This commit is contained in:
Roman971 2020-09-19 03:45:39 +02:00 committed by GitHub
parent b29c268f37
commit 14191307e9
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
686 changed files with 16334 additions and 39630 deletions

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@ -264,7 +264,7 @@ void EnSt_CheckBodyStickHit(EnSt* this, GlobalContext* globalCtx) {
ColliderBody* body = &this->colCylinder[0].body;
Player* player = PLAYER;
if (player->stickFlameTimer != 0) {
if (player->unk_860 != 0) {
body->bumper.flags |= 2;
this->colCylinder[1].body.bumper.flags &= ~2;
this->colCylinder[2].body.bumper.flags &= ~2;
@ -358,7 +358,7 @@ s32 EnSt_CheckHitLink(EnSt* this, GlobalContext* globalCtx) {
}
this->gaveDamageSpinTimer = 30;
globalCtx->unk_11D58(globalCtx, -8);
globalCtx->damagePlayer(globalCtx, -8);
Audio_PlayActorSound2(&player->actor, NA_SE_PL_BODY_HIT);
func_8002F71C(globalCtx, &this->actor, 4.0f, this->actor.yawTowardsLink, 6.0f);
return true;