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Decompile Player (#387)
* Setup player decomp * Decompile z_player.c and z_player_lib.c * Decompile remaining z_player.c functions * Various player improvements * Player progress (some non matchings and .data migrated) * Player progress (reposition data and fix some non matchings) * Cleanup, improve and document parts of z_player_lib.c/z_player.c * Fix player renames in z_en_st.c * Fix missing open/close disps in z_player.c * Minor player fixes * Address player comments
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686 changed files with 16334 additions and 39630 deletions
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@ -504,7 +504,7 @@ void func_80B4BF2C(EnZl1* this, GlobalContext* globalCtx) {
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case 1:
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if ((func_8010BDBC(msgCtx) == 5) && (func_80106BC8(globalCtx) != 0)) {
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this->actor.textId = 0xFFFF;
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globalCtx->unk_11D5C(globalCtx, &this->actor);
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globalCtx->talkWithPlayer(globalCtx, &this->actor);
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func_8002F434(&this->actor, globalCtx, GI_LETTER_ZELDA, 120.0f, 10.0f);
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globalCtx->msgCtx.msgMode = 0x36;
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globalCtx->msgCtx.unk_E3E7 = 4;
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