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Decompile Player (#387)

* Setup player decomp

* Decompile z_player.c and z_player_lib.c

* Decompile remaining z_player.c functions

* Various player improvements

* Player progress (some non matchings and .data migrated)

* Player progress (reposition data and fix some non matchings)

* Cleanup, improve and document parts of z_player_lib.c/z_player.c

* Fix player renames in z_en_st.c

* Fix missing open/close disps in z_player.c

* Minor player fixes

* Address player comments
This commit is contained in:
Roman971 2020-09-19 03:45:39 +02:00 committed by GitHub
parent b29c268f37
commit 14191307e9
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
686 changed files with 16334 additions and 39630 deletions

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@ -504,7 +504,7 @@ void func_80B4BF2C(EnZl1* this, GlobalContext* globalCtx) {
case 1:
if ((func_8010BDBC(msgCtx) == 5) && (func_80106BC8(globalCtx) != 0)) {
this->actor.textId = 0xFFFF;
globalCtx->unk_11D5C(globalCtx, &this->actor);
globalCtx->talkWithPlayer(globalCtx, &this->actor);
func_8002F434(&this->actor, globalCtx, GI_LETTER_ZELDA, 120.0f, 10.0f);
globalCtx->msgCtx.msgMode = 0x36;
globalCtx->msgCtx.unk_E3E7 = 4;